Page 18 of 28 FirstFirst ... 8 16 17 18 19 20 ... LastLast
Results 171 to 180 of 272
  1. #171
    Player
    JoeBarbarian's Avatar
    Join Date
    Nov 2022
    Posts
    9
    Character
    J'akiko Mochiduki
    World
    Spriggan
    Main Class
    Culinarian Lv 90
    The last few posts are a Tank and Healer arguing about who is more important. I finally understand why JoCat says that Healers, Main Tanks, Mentors and OmniCrafters are the ones most likely to have a god complex.

    Talking of JoCat his "A Crap Guide to Final Fantasy XIV - Healers" Makes this matter really simple: Healer is the most important role in the party ALONG WITH the Tank.
    This makes both roles equals. One can not work efficiently without the other. (Please don't get pedantic about edge case scenarios "But hurr warrior don't need a healer at 90") DPS also play a part in the speed of the dungeon and everyone is a DPS Tanks and Healers. If bad the dungeon go slow, if good, dungeon will go fast providing that the tank and healer haven't whipped out a ruler and hasn't stopped measuring how far they can piss off the edge of the map.

    TL : DR -
    Tank bad - Group go slow
    Healer bad - Group go slow
    DPS bad - Group go slow
    Tank + Healer arguing who is more important - Just quit the dungeon and requeue, it'll be faster and less annoying.
    (1)
    Last edited by JoeBarbarian; 12-13-2022 at 10:14 AM.

  2. #172
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,878
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I'm struggling to see why this thread is still controversial and being discussed two months later.

    Dungeons have been standardized for the past several expansions. For the most part, your options are to either to chain pull two single packs or pull a double pack before you hit a wall. Hit two walls and you're at a boss. Hit three bosses and you're done. There is no advanced calculus here. While the average dps player would prefer you to pull both packs, they generally won't object to you doing chain pulls if you fess up to being green behind the ears. Not that it matters, because having even one reasonably geared player on your team (out of tank/healer/dps) is enough to comfortably meet the dps check on a wall to wall (it's just easiest with a geared dps, because *surprise* things die faster with less required mitigation or healing). Honestly, your mitigation or the healer's healing is virtually irrelevant if you have the correct amount of dps.

    What players universally object to is when you stop and daydream before a pull and waste everyone's time, or decide mid-pull that you want to pull a second pack once everyone has blown their cooldowns. Again, these instances are standardized so you don't ever have to think about this stuff. There are no pats. There are no branching paths. Only one choice; do I pull one pack or two? If you know that you're too indecisive to figure that out in advance, please for the love of all that is umbral, reconsider your role preference.

    And for those of you who are tired of dealing with indecisive tanks, I'll relink my guide for subliminally guiding your tank into doing what they need to do. No typing means no arguments.
    (2)

  3. #173
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    I don't think you even need to be subliminal about it. I can count on one hand the number of times I've run forward to pull the next pack of mobs for the tank and actually had someone stop and whine about it. Even newbie tanks seem to be okay with it, it's like they realize that they're not actually going to have problems handling the second pack once you pull them and bring them right to them.

    It's probably funny watching the monk of all people run off to get more monsters, though.
    (2)

  4. #174
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,649
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gserpent View Post
    It's probably funny watching the monk of all people run off to get more monsters, though.
    But, but my (memories of) Greased Lightning!
    (2)

  5. #175
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    As a tank, my core gameplay loop does not change much if it two mobs or thirty. I will hold aggro and use my abilities as needed. I do not understand this some tanks are not comfortable with large pulls. Can you tank one group? Congratulations you have the ability to tank thirty groups.

    Now will I survive? That is another question but not picking up mobs that someone else pull is in poor taste especially with how easy aggro is to obtain. The tank what you pull mindset is weird cause a tank would have to go out of their way to avoid using AoE which in most cases in sub optimal anyways just to prove a point or worse off just stand around doing nothing.
    (1)
    Last edited by Bobby66; 12-14-2022 at 12:20 PM.

  6. #176
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I don't care if DPS run ahead and help pull
    they all have better AOE tools than Tanks Besides PLD anyway

    makes my job easier
    (1)

  7. #177
    Player
    Ultran's Avatar
    Join Date
    Jan 2021
    Posts
    26
    Character
    Thylein Ultran
    World
    Zodiark
    Main Class
    Botanist Lv 100
    If the dps want to spend time to run for the next pull instead of just killing the first pull, fine.... but please don't scream at the tank and healer if the second pull rips you a new one because you did not return with the enemies into line of sight for the healer or into range for the tank to help you. I have now seen multiple times that dps run ahead to pull and then just stand there getting killed because they did not pull them towards the healer and the tank. With larger enemies or flashy effects tanks and healers can not always see that you ran ahead.
    (1)

  8. #178
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,088
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ultran View Post
    If the dps want to spend time to run for the next pull instead of just killing the first pull, fine.... but please don't scream at the tank and healer if the second pull rips you a new one because you did not return with the enemies into line of sight for the healer or into range for the tank to help you. I have now seen multiple times that dps run ahead to pull and then just stand there getting killed because they did not pull them towards the healer and the tank. With larger enemies or flashy effects tanks and healers can not always see that you ran ahead.
    It's easy to tell that they ran ahead. Party frames will show them out of range and the minimap will show their direction as ahead instead of behind.

    I'm still not going to go after them until I'm certain I have proper enmity on what was already pulled. I don't want a stray getting missed by my AoE and start pounding on the healer or other DPS.

    If the DPS puller starts complaining about how slow the run is going, I'll just point out that it would be going faster if they would DPS instead of running around not doing any.
    (1)

  9. #179
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Jojoya View Post
    It's easy to tell that they ran ahead. Party frames will show them out of range and the minimap will show their direction as ahead instead of behind.

    I'm still not going to go after them until I'm certain I have proper enmity on what was already pulled. I don't want a stray getting missed by my AoE and start pounding on the healer or other DPS.

    If the DPS puller starts complaining about how slow the run is going, I'll just point out that it would be going faster if they would DPS instead of running around not doing any.
    Your healers and DPS will be just fine getting hit. Monsters in dungeons do not hit hard. You literally do not need a tank to do dungeons, tanks are just necessary if you want to do more than single pulls.

    Enmity is free and guaranteed as soon as you hit the monsters with literally any attack. You have a, what, *25x* modifier in stance? Just keep mashing your AOE button and moving forwards. If someone gets hit once or twice they will be fine.

    Tanking is completely mindless in this game, especially in casual content. You're overthinking it.
    (4)

  10. #180
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Gserpent View Post
    Your healers and DPS will be just fine getting hit. Monsters in dungeons do not hit hard. You literally do not need a tank to do dungeons, tanks are just necessary if you want to do more than single pulls.

    Enmity is free and guaranteed as soon as you hit the monsters with literally any attack. You have a, what, *25x* modifier in stance? Just keep mashing your AOE button and moving forwards. If someone gets hit once or twice they will be fine.

    Tanking is completely mindless in this game, especially in casual content. You're overthinking it.
    Shh, do not burst their bubble in thinking tanking requires any really effort in casual content.
    (5)
    Quote Originally Posted by Bellsong View Post
    Okay boomer.

Page 18 of 28 FirstFirst ... 8 16 17 18 19 20 ... LastLast