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  1. #1
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100

    Difficulty ramp up in savage tier far more pronounced than other mmos

    If the tier is meant to be challenging to a hardcore audience, why are the first two or three fights of the tier designed to be at an extreme difficulty, which is geared to midcore and casual raiders? Back in WoW's Wrath of the Lich King expansion, Kel'thuzad was not really that much more difficult than the other wing bosses in Naxxramas. This was true for most raids in WoW. Wouldn't it make more sense to keep the difficulty spike as small as possible so that the audience completing the first half of the tier are likely to clear the second half? It feels like large numbers of players are getting baited into trying to complete a full set of dyable armor that they will never be able to finish.

    Complicating this entire situation is the loot system itself, which makes loot acquisition completely inconsistent between players. You'll find some that get decked out quickly relative to the tier and others who don't win a single coffer for 5 weeks straight. Wouldn't it be better to use a loot system like what is done in normal mode or just swap to a currency system for the tier? I feel players who get the clear should be rewarded equally for it. Most raiders struggle to complete the second fight in the tier on week one, and most aren't even hitting the final boss week four. As it is right now, most raiders would need to raid well into the next patch to consistently get a full set for just one job based on the books.

    Players are asking for savage loot drops from criterion dungeons just to be able to get stuff at a reasonable time. Doesn't making a player raid for a minimum of 8 weeks run counter Yoshida's stance that people should take breaks from the game to not become burned out? Anecdotally, it feels like most harassment in savage comes from burned out players.
    (4)
    Last edited by Fendred; 10-29-2022 at 06:00 AM.