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  1. #71
    Player
    Tabmow's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomsa
    Posts
    214
    Character
    Myamoto Musashi
    World
    Ravana
    Main Class
    Arcanist Lv 91
    Soooo one set of armour? and one set of accessories? good luck with that
    (0)

  2. #72
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,884
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Tabmow View Post
    Soooo one set of armour?
    Is the armor suddenly on the right side of the character pane?

    Similarly rhetorical: Did the OP say anything about armor? Or anything other than accessories?
    (0)

  3. #73
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    LoL I guess I been watching to much Tim Pool & Slightly Offensive on YouTube, I seen the title of this thread & thought oh a cool random topic about Rhino Republicans & Constitutional Maga Republicans being divided, I gotta check this out.

    As far as the right side gear goes their is different stats on each group of jewelry that benefits Bards that wouldn't benefit Red Mages and so on, so if they could get the stats organized then I'd be cool with all right side gear being a 1stop shop for all jobs.
    (0)

  4. #74
    Player
    jimmybe29's Avatar
    Join Date
    Apr 2021
    Posts
    48
    Character
    Yamakaji Edo'sen
    World
    Moogle
    Main Class
    Monk Lv 100
    Few "solutions" that could be potentially be inspired of since gearing multiple jobs is almost impossible without making an alt :

    less books for gear and especially augments (1 month to get +10ilv on a single accessory is ridiculous)
    900 tomestone cap (or simply reduce price)
    make savage farmable in a way (killing boss gives pages which u can trade for books? idk)

    Current gearing system is terrible and needs a big change, it's been bad for so long but more jobs are being released and I doubt anyone wants to stick to 1 job for a whole tier, I personally don't
    (0)
    Last edited by jimmybe29; 11-11-2022 at 05:29 PM.

  5. #75
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,884
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VictorTheed View Post
    As far as the right side gear goes their is different stats on each group of jewelry that benefits Bards that wouldn't benefit Red Mages and so on, so if they could get the stats organized then I'd be cool with all right side gear being a 1stop shop for all jobs.
    Alternatively, could just have more than two rings and more than one earring, necklace, bracelet each so one could pick the secondary stats they want.

    Quote Originally Posted by jimmybe29 View Post
    [1] less books for gear, [2] 900 tomestone cap ([3] or simply reduce price), make savage farmable in a way ([4] killing boss gives pages which u can trade for books? idk)
    The first, third, and fourth would have an impact on first/progression job gearing speed and the second would just increase the required grind.

    Quote Originally Posted by jimmybe29 View Post
    Edited the post u quoted to be more accurate on what I meant -
    Ahh, I see. Fair enough. It'd just be a rather different goal than what the OP seemed to be going for, which was purely alt-friendliness within reason (e.g., affecting only accessories).
    (1)
    Last edited by Shurrikhan; 11-11-2022 at 05:32 PM.

  6. #76
    Player
    jimmybe29's Avatar
    Join Date
    Apr 2021
    Posts
    48
    Character
    Yamakaji Edo'sen
    World
    Moogle
    Main Class
    Monk Lv 100
    Quote Originally Posted by Shurrikhan View Post
    the second would just increase the required grind.
    Edited the post u quoted to be more accurate on what I meant -

    Yes, but imagine the page/grind system would only unlock after killing the 4th boss O_O think of it as a bonus unlocked once you end the prog so u can gear more jobs.
    I don't see an issue with some form of grinding btw, savage is boring once prog is over.
    You kill all 4 fights on tuesday then you have nothing to do all week, you can't even help other players without getting the good old 0-1 chests available
    If there would be some form of replayability for savage content other than doing l*g runs which is legit crit farming and 3rd party, I would do savage fights everyday and help other players in kill party PFs
    (I only play in pf btw, hence the reason I think gearing is lame since I also only have bad rolls)

    I feel like the need of creating an alt to play savage is because of the gearing system which doesn't let you gear multiple jobs without being punished for it or the 0-1 chests thing
    but I might be wrong and OP might be only talking about alt-friendliness
    (0)
    Last edited by jimmybe29; 11-11-2022 at 05:41 PM.

  7. #77
    Player
    Wolwosh's Avatar
    Join Date
    Sep 2013
    Posts
    644
    Character
    Ulorin Ardor
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    I haven't seen this lack of healers you speak of, everytime I want to do anything there are no Tanks and I don't want to switch myself because everytime I tank anything high end I get bored af after 5 minutes xD
    Maybe thats the bigger issue, some roles are just not very fun to play anymore..
    I used to enjoy just subbing as a War or Sum, but I can't play those jobs anymore without me wanting to just pick up fishing in this game..
    (0)

  8. #78
    Player
    VictorTheed's Avatar
    Join Date
    Mar 2015
    Posts
    845
    Character
    Victor Theed
    World
    Goblin
    Main Class
    Miner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    Alternatively, could just have more than two rings and more than one earring, necklace, bracelet each so one could pick the secondary stats they want.
    ).
    The mix & match system wouldn't be bad, but if your going for a simple solution that would be a 1stop shop for all jobs that could share the same right side gear then having multiple versions would kind of kill that and it wouldn't be a 1stop shop for all jobs.

    Now how u would bind all the gear into a finished product that would benefit all jobs, I don't know, but I would support a 1 stop shop, but then again I like things the way they are now as well, but if it were up to me I'd have everything from your abilities to your traits be able to be picked or mixed among jobs but FFXIV doesn't operate like that.
    (0)

  9. #79
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,884
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by VictorTheed View Post
    The mix & match system wouldn't be bad, but if your going for a simple solution that would be a 1stop shop for all jobs that could share the same right side gear then having multiple versions would kind of kill that and it wouldn't be a 1stop shop for all jobs.
    Each job would still have the degree of choice previously available to ALL jobs after having gotten the accessories for ONE job.

    Now how u would bind all the gear into a finished product that would benefit all jobs
    Again, this is only accessories, not all gear.

    At present, each job has only one choice of accessory per venue (be that a given Extreme, Savage tier, or Weekly Tomestone tier). They are not designed for the jobs within those gear classes. They're just slapped on at random. Do you think a Paladin wants Crit any more than a Warrior does.

    That said, nor does it particularly matter. Beyond shallow SkS/SpS tiers that one can reach off solely materia, Crit is generally king anyways. Trading between DHit, Determination, and Crit around its break-even point (compositionally dependent) all provides far, far less value than crit RNG produces between two identical runs. Outside of avoiding Tenacity, or especially Piety, secondary stat optimization these days is more feel-good than it has significant degree of efficacy.

    _________

    Allowing from a given venue twice as many accessories as are needed just to fill slots would both ensure that the whole range of glamour options are open to each job and double the chances that a job could get something more appropriately optimized for its job compared to the present system (which far from necessary but may feel good enough nonetheless to add a bit more longevity to Extremes for those using only a single gear class).
    (0)

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