You remove timegating you would actually lose more subs than you would gain overall. It would be an overall net loss.
You remove timegating, the game becomes more like a mobile P2W gacha game.
The Japanese were the ones that brought the problem up first.People say it isn't fun to play gimped with barely any "good" gear. while this may be true it is up to each individual to make this decision. This is allllll a "you" problem.
Yoshi-p will simply just counter with ilvl is this, we've gone as far as we're going to go on this. Do the japanese care this much about this subject? I'm guessing not otherwise we would have seen changes on this by now.
There is healer shortage because the tier is actually a bit harder to heal than previous content and a lot of people are going "waaaaaaahh it too hard waaaahhh". And then yes you get randos in PF who have no idea what mitigation is (addle, feint, etc.) because they've never had to think that hard before either and you have a recipe for the storm that we have now.
I don't really favor more homogenization, if I'm honest. I do believe that the rate of gear acquisition is fine IF you're maining one job. If you want to flex between multiple jobs though, it feels too slow imo, like there's a disincentive to gear up multiple jobs at the same time. I don't think unifying accessories is the way to go. I'd rather they adjust the rate at which we can acquire tomestone gear. You can be gearing up your main job via savage(if you do it) and then spending your tomestones on your alternate job more often since you could afford to. I personally wouldn't care if my alt jobs were bis or not, I'm primarily interested in just making sure they're meeting PF ilvl requirements and aren't gonna be a huge drain on healers because I enter content at the bare minimum ilvl for entry. Because of how gearing currently works, I only play one job. It's all I can be bothered with. I wish I had more avenues of acquiring the 620 gear so I could actually put some effort into other jobs, versus just buying them a crafted set and calling it a day.
At no point have I felt like I couldn't access other content due to restrictions.
If anything it's a boon in disguise because it encourages people to run the slightly older savage content (p1-4S) to gear up which is great for those of us who want them for glams or completion reasons.
P1 thru P4S drops i600 gear. Crafted is i610, PF generally asks for i615.At no point have I felt like I couldn't access other content due to restrictions.
If anything it's a boon in disguise because it encourages people to run the slightly older savage content (p1-4S) to gear up which is great for those of us who want them for glams or completion reasons.
How is it a "you" problem if we're simply choosing not to engage with something we don't find fun? I'm not upset I can't PF. I simply shrug it off and do something else. Would I like to practice my healers? Yep. I'm not in any immediate rush though. So I'll wait until I have better gear.People say it isn't fun to play gimped with barely any "good" gear. while this may be true it is up to each individual to make this decision. This is allllll a "you" problem.
Yoshi-p will simply just counter with ilvl is this, we've gone as far as we're going to go on this. Do the japanese care this much about this subject? I'm guessing not otherwise we would have seen changes on this by now.
It is, however, a developer problem when Yoshida starts begging people to give healers a try. He can counter with whatever statement he fancies. If people aren't doing it, then his counter means nothing. Now you have two disgruntled groups instead of one. And JP has been experiencing the same issue with healer shortages. They were the ones who brought it up in the Q&A to begin with.
While I do not doubt this is a contributing factor. It isn't the only one. People have largely been fed up with the terrible healing design this game has insisted upon since Shadowbringers. Many of the good healers have simply moved on to playing DPS because they actually get to do something besides spam one button endlessly. Which ties back into the healer shortage as now they're only gearing healer as a potential secondary or even tertiary job. Prange is another role usually in short supply. And wouldn't you know, they all were gutted in Shadowbringers to. It's almost like this new direction has been poorly received for years now and they've stubbornly clung to it that now people are simply refusing to play both roles.There is healer shortage because the tier is actually a bit harder to heal than previous content and a lot of people are going "waaaaaaahh it too hard waaaahhh". And then yes you get randos in PF who have no idea what mitigation is (addle, feint, etc.) because they've never had to think that hard before either and you have a recipe for the storm that we have now.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Because the collective "you" has a choice to engage or not. The base level of "fun" is highly subjective yes, but the barrier for participation is low.How is it a "you" problem if we're simply choosing not to engage with something we don't find fun? I'm not upset I can't PF. I simply shrug it off and do something else. Would I like to practice my healers? Yep. I'm not in any immediate rush though. So I'll wait until I have better gear.
Let's hope there's a live Q&A at the NA fanfest in summer 2023 so that people can ask him then.It is, however, a developer problem when Yoshida starts begging people to give healers a try. He can counter with whatever statement he fancies. If people aren't doing it, then his counter means nothing. Now you have two disgruntled groups instead of one. And JP has been experiencing the same issue with healer shortages. They were the ones who brought it up in the Q&A to begin with.
3 of the Q&As during the 14 hr livestream was about. (done on JP)
"have you tried not making balancing mistakes?"
"Healers where? Fix plz"
and
"This is almost ultimate healing. It's driving healer players away."
So, it "works" in that it reduces any expectation to play multiple jobs by restricting one's ability to do so... in a game that presents as an iconic feature the ability to play all jobs on one character.
...Hrmm.
Time-gating, moreover, has only ever been relevant to one's first/progression job, and only when that gear comes from rewards that are gated by time (weekly currency, weekly lockouts). Everything beyond that isn't time-gated, but merely grind-gated. You are solely asking for multi-jobbing to be as locked behind grinds as possible despite the gear in question, mere accessories, typically sharing the very same appearances that being able to use any accessory on any job would actually allow for greater stat choice and thereby differentiation. It would even increase the value of running such content for single-job-players.
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