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  1. #18
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,421
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by Elizasylen View Post
    Problem: The biggest complaint of the patch has been the inability to reasonably gain raid level gear for alt jobs in a reasonable amount of time.
    So where is the complaint? Mind sending a link to the thread? Because right now it sounds like a loud minority.

    Quote Originally Posted by Elizasylen View Post
    Context: Due to a number of variables that includes Player Attrition, Lost of interest, and increased difficulty. There is an overwhelming lack of healer availability for recruitment in Party Finder. YoshiP's proposed during the 14 hour livestream that it would be good if more players tried healer. Many players complained it would be unreasonable to switch jobs due to the inaccessibility of gear in the middle of progression content. The main issue being restrictive time gating of both Savage drops and more importantly tomestone gear.
    Gee, maybe we should actually look at why people don't like playing healer? An idea: Try hitting your 1 Button 14 times every 30s and see how you feel about it. Yoshida says it would be good, but it's understandable why they are averse to changing jobs because you're essentially having to relearn the fight on that job. It's no different when you swap from Tank to DPS to Healer - they're all different roles and take time to learn the fight timings for - however, they time gate Savage and Tomestone gear because guess what? It retains their base in a patch for subscriptions. Gotta pay the bills somehow as a company, and also have a good budget for the next expac. If you could farm out all your gear in a week, Savage Raiders would be gone rather quickly.

    Quote Originally Posted by Elizasylen View Post
    Proposal: I recommend the unification of the accessories so they can be shared across all jobs. Removing the fending healing casting striking maiming and aiming affixes on all accessories and just make one of each type i.e. Lunar Envoy, Abyssos, Purgatory etc.
    Accessories will have all the necessary Main Stats to accommodate all DoW and DoM jobs and applies the appropriate stats as the appropriate job (Pre-order Bonus Earring effect) . The split of Skill Speed and Spell Speed is handled by merging it into the "Haste" Stat.
    No, no, and NO. The reason why is if we turn the clock back to Stormblood Launch, we have Tanks that were using Strength accessories to keep aggro, because all other accessories in Stormblood were inferior due to not having Strength included on the gear. We don't need this kind of crap again where substats actually matter since Vitality/Job Main Stat are hard locked into gear. Like, imagine a WAR taking Melee Accs into a fight...

    Quote Originally Posted by Elizasylen View Post
    Aim: Increase the versatility of the individual player.
    Although FFXIV Market itself as a game that you can play every role on 1 character, in practice it is difficult, as one role will be far more ahead in gear than the other roles.
    Requesting players to procure and pentameld a second set to fulfill PF vacuum is unreasonable and prohibitively expensive. Also iLvl 610 is no longer seen as acceptable in current PF groups, iLvl612 thru 615 is generally demanded even in P5S
    Not sure how you increase versatility without investment into a job. You can gear it all you want, but if player skill is the issue(which is a good handful of people in Savage atm) then it means that you need to learn your job more and practice rotations. Learn how to plan out your fight and add muscle memory. In regards to Rinascita Gear, the prices have gone down since Raid Season is pretty much gone due to the fact that we've been at this for a while now. We're going towards the lull in content. Also, 610 is acceptable as long as you know how to do your job and perform well. Gearing only matters when you aren't geared for the fight's iLv req.

    Quote Originally Posted by Elizasylen View Post
    Why this is a good idea.
    1. There is a precedence, every expansion we receive an universal earring that works on all jobs, So we know it can be done.
    2. Relieves pressure on switching jobs and roles. Since you only have to worry about the left side gear.
    3. Relieves inventory and data. Inventory can be redistributed to the left.

    Left side should be left alone for customizations job identifying and glamour reasons
    Yeah, that precedent is essentially when XIV is gearing up for a new expansion coming out. We aren't gonna hear about it until Fan Fest next year. Also, this 'pressure' you imply here isn't true - there is absolutely no pressure whatsoever. Grind Tomes Weekly, work towards BiS, heck if you know how to craft go ahead and craft your Rinascita for the 610. The reason people decide on i612-i615 is because they have higher expectations and want an easy fight, when in reality you can complete the fight in i610 gear if you do your job well and follow mechanics. That simple.
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    Last edited by HyperiusUltima; 10-23-2022 at 03:48 AM.