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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by TomsYoungerBro View Post
    This would not work with primary and some secondary stats. Even if they did get it to work where it would be viable across the board, they should not think about anything like this until they have meld presets in the game. This suggestion just sounds like a nightmare lmao
    And what, exactly, is accomplished by/through those unique secondary stats?

    Direct Hit is sheer bloat that siphoned power away from more interesting/gameplay-affecting stats (crit, especially back when we had more crit procs, and skill/spell speed). Piety is generally to be avoided after at most a small amount. Tenacity is generally to be avoided like a plague.

    None of the three unique stats add gameplay complexity (one of the three even detracts from it pretty directly), or even any significant out-of-game / menu-play complexity, even while detracting from available gameplay (by getting to more accessibly experience different content from different jobs' perspectives) in turn.

    Nor would unifying accessories would change the speed of progression. It would solely increase the freedom of alt-play.

    Would that reduce reason to farm certain Extremes? Certainly. But, honestly, that sounds all the better to me, given how that incentive might be replaced, given that room. We could use new, more varied reasons to run them that don't leave them so quickly obsolete tier-by-tier. (That said, even just having one's choice, now, of secondary stats for each ring --instead of having only the two rings to which your gear type is limited-- would be a decent reason to keep running a while more for min-maxers.)
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    Last edited by Shurrikhan; 10-22-2022 at 12:04 PM.