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  1. #1
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Adamantini View Post
    Both cases would not solve the problem. People who are good at the endgame would spend the first few weeks gearing up, and wouldn't go back for the first fight because there would be no point, leaving behind the unlucky who couldn't clear or acquire the accessories in the first few weeks.
    People who have cleared early get their loot in statics and "Duty Complete" PFs. They already have no relevancy to those who are still progressing. And the fights still get cleared. This is a non-argument.
    (1)

  2. #2
    Player
    Adamantini's Avatar
    Join Date
    Mar 2019
    Location
    between the good and bad is where you will find me
    Posts
    624
    Character
    Cyric Eladriel
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Azuri View Post
    People who have cleared early get their loot in statics and "Duty Complete" PFs. They already have no relevancy to those who are still progressing. And the fights still get cleared. This is a non-argument.
    Just compare the amount of open PFs for the first fight at the beginning of the patch, and at the end of the patch. The first few fights are much more popular in the beginning when everyone needs loot, and less popular when no one else does. Now imagine if it was only necessary to pick up the accessories once, this curve would be seen much sooner.
    (2)
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.