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  1. #1
    Player
    PirateRyanG's Avatar
    Join Date
    Sep 2022
    Posts
    389
    Character
    Aserana Swian
    World
    Odin
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by UkcsAlias View Post
    Timegating is not working.
    Of course it is. It is rewarding those who dedicate themselves to their job.
    (5)

  2. #2
    Player
    Elizasylen's Avatar
    Join Date
    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    Quote Originally Posted by PirateRyanG View Post
    Of course it is. It is rewarding those who dedicate themselves to their job.
    This game advertised on the fact you can multi role on a single character. And during the healers drought YoshiP literally said go play healer. And we went with what gear.

    Quote Originally Posted by Adamantini View Post
    and how do you intend to make the first fight of the tier relevant after the first few weeks, since it is there precisely to drop accessories? That would make everyone do this fight until they got the accessories 1x, and never come back.
    By making all raid accessories BiS. And only need to fill it with a Tomestone Ring.

    Quote Originally Posted by Lustre View Post
    No thanks, the game's gear barely matters as is and your solution to this is to make the entire right half homogenous. I'm sure that'll make things more exciting than they already are. /s
    People already just find the highest iLvl piece with crit dt det and jam more of it. This literally changes nothing.
    (4)
    Last edited by Elizasylen; 10-22-2022 at 12:48 AM.

  3. #3
    Player
    Adamantini's Avatar
    Join Date
    Mar 2019
    Location
    between the good and bad is where you will find me
    Posts
    624
    Character
    Cyric Eladriel
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by AmpelioB View Post
    just put a punishing mechanic where if one person fails the whole group fails, it's not like they have done that with Erichtonius and Proto-carbuncle, right?
    Quote Originally Posted by Elizasylen View Post
    By making all raid accessories BiS. And only need to fill it with a Tomestone Ring.
    Both cases would not solve the problem. People who are good at the endgame would spend the first few weeks gearing up, and wouldn't go back for the first fight because there would be no point, leaving behind the unlucky who couldn't clear or acquire the accessories in the first few weeks.
    (4)
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  4. #4
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Adamantini View Post
    Both cases would not solve the problem. People who are good at the endgame would spend the first few weeks gearing up, and wouldn't go back for the first fight because there would be no point, leaving behind the unlucky who couldn't clear or acquire the accessories in the first few weeks.
    People who have cleared early get their loot in statics and "Duty Complete" PFs. They already have no relevancy to those who are still progressing. And the fights still get cleared. This is a non-argument.
    (1)

  5. #5
    Player
    Adamantini's Avatar
    Join Date
    Mar 2019
    Location
    between the good and bad is where you will find me
    Posts
    624
    Character
    Cyric Eladriel
    World
    Behemoth
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Azuri View Post
    People who have cleared early get their loot in statics and "Duty Complete" PFs. They already have no relevancy to those who are still progressing. And the fights still get cleared. This is a non-argument.
    Just compare the amount of open PFs for the first fight at the beginning of the patch, and at the end of the patch. The first few fights are much more popular in the beginning when everyone needs loot, and less popular when no one else does. Now imagine if it was only necessary to pick up the accessories once, this curve would be seen much sooner.
    (2)
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.

  6. #6
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by PirateRyanG View Post
    Of course it is. It is rewarding those who dedicate themselves to their job.
    I thought it rewarded those who stayed subbed every week for it? Not really to express dedication to one's favourite class. Plus, not everyone who raids is on their favourite class anyway, some take on other jobs and roles out of necessity.
    (3)

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by UkcsAlias View Post
    Timegating is not working.
    Quote Originally Posted by PirateRyanG View Post
    Of course it is. It is rewarding those who dedicate themselves to their job.
    So, it "works" in that it reduces any expectation to play multiple jobs by restricting one's ability to do so... in a game that presents as an iconic feature the ability to play all jobs on one character.

    ...Hrmm.

    Time-gating, moreover, has only ever been relevant to one's first/progression job, and only when that gear comes from rewards that are gated by time (weekly currency, weekly lockouts). Everything beyond that isn't time-gated, but merely grind-gated. You are solely asking for multi-jobbing to be as locked behind grinds as possible despite the gear in question, mere accessories, typically sharing the very same appearances that being able to use any accessory on any job would actually allow for greater stat choice and thereby differentiation. It would even increase the value of running such content for single-job-players.
    (0)