Criterion is too hard, and I say this as someone who likes it. I was hoping I wouldn't be the target audience of the normal mode, and that casual/midcore groups were going to get some introductory challenging content. Instead, I'm just watching tons of casual people get annoyed on the first boss and quit lol.

Quote Originally Posted by Jojoya View Post
Like any new EX/Savage content, players needed to allow for a learning period instead of expecting to be able to faceroll the content as soon as they went in.

I think part of what is throwing players off is the increased personal responsibility in Criterion due to the smaller party size and the resurrection restrictions. It's usually a lot easier to recover in a party of 8 if one player goes down. It's harder when one goes down in a party of 4 and the party is taking heavy damage.
I have 25+ clears in Criterion and disagree with this assessment. Personal responsibility is actually pretty low, and you can recover insane situations that would never be resolvable in 8 man Savage. Everyone having a res, and the low incoming damage just makes it very easy to recover runs.

The problem with Criterion stems purely from the difficulty of the mechanics; Some of the mechanics in there are harder than 90% of what is present in the current savage tier.