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  1. #21
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    i think a big opportunity was missed with this content. some people some to have misunderstood what a lot of people did asked with harder content for light party.
    first let's look at what we did get.
    - we do have the "normal" variant, some people say it's harder than normal dungeon and i will say, no... it far easier actually. you have a buff of stats, 2 skill added and the boss barely have any mechanics or hit hard.

    - then you have the criterion dungeon... did try it with a group of people in 610-615ish gear level... what is normally what is asked for... as paladin i was destroyed, litterally, by everything. the damage i was receiving was insane... and on the first boss any mechanic was a team killer. simply the aoe of the boss after the first broom mechanic was dealing 15k damage per tick to the team... what is really tough for a healer. but that not the point, what i means it's the difficulty is right from up to savage... except in savage difficulty you have 2 healer for compensate this sort of damage. here only one.
    it ask people to be already well equiped and already really good for pass this.

    - but here the twist is not the hardest difficulty... and here i'm asking a simple question, with a criterion already super hard... what the point to have something even harder behind. the"savage" criterion with what we know is something equal to unreal difficulty.

    and i did seen someone say "we already have extrem as midcore content" exept from my viewpoint, since day 1 on FF14, i have said... we need a hard content that serve as introduction to extrem.... we need a content that is between normal dungeon and extrem... for allows people to meet and train with smaller group before jump from 4 player quite easy content to hard content to 8. and that the whole point that was missunderstood by a looooooot of player.

    we don't need dungeon of this difficulty...where you are forced to have almost the best gear for be able to pass it. criterion was a perfect opportunity to offer a place where player can go from dungeon normal and train for enter the extrem and savage difficulty. it don't means it was not a good idea to have a savage type difficulty... But not as base difficulty.... we have a savage criterion... we don't need unreal difficulty content for 4 player, right now what we need it's a bridge for casual player to enter raid in good condition.

    the order of difficulty must be this:
    - variant
    - normal
    - criterion
    - extrem
    - savage = critierion savage
    - unreal

    for allows a smoother transition between light party to full party content.

    ps: i did ask for harder 4 player content for ages... not for have something that is only for already hardcore raider... but for get a place to train people to enter raiding. for be sure they know them cycle, how to use them skill and do them part in extrem/savage content.
    criterion is a big missopportunity to offer this... they have "think" that player was wanting another place as hard as savage... what is not we did asked for...
    (5)
    Last edited by silentwindfr; 10-23-2022 at 01:57 PM.

  2. #22
    Player
    Besame's Avatar
    Join Date
    Apr 2016
    Posts
    1,028
    Character
    Calista Fallon
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by OlafQuintessa View Post
    Spent a couple of hours trying the new Criterion dungeon out and got part way through the first boss. Having done a little Savage and EX in Endwalker, the Criterion dungeon comes across as yet more Savage level content. Why so hard? Especially since there's a Savage mode for it as well.

    I was hoping we'd get some sort of middle ground - a duty that takes maybe 3 hours to clear for an average player. I can see the Criterion dungeon taking a lot longer than that.

    I've seen a lot of people drift away from the game after msq because there isn't a good endgame for casual/average players - Savage/EX is very hard and time consuming, while normal stuff gets repetitive - and there's nothing inbetween. It's sad to see people go, but the right level of challenge isn't there to keep people around. The Criterion dungeon was an opportunity to fill that niche, but sadly I don't think it's going to help.
    I tried a solo and a group. Trash was fine, bosses were taking forever in both soooo...I won't go back, I don't need the rewards bad enough to go through it.
    (0)
    "Fanboy is gaming jargon used to describe an individual that has gone beyond the point of being a PC or console game fan and, during online chats or discussions, shifts to defend the program at all costs, unable to take any criticism or acknowledge any shortcomings of the game or gaming console."

  3. #23
    Player
    einschwartz's Avatar
    Join Date
    Mar 2018
    Posts
    387
    Character
    Ein'sf Florr
    World
    Kujata
    Main Class
    Black Mage Lv 90
    Just attempted it with my FC members. Blind. None of us do Savage so we were on average i610.
    Spoiler: After 6 pulls on Silkie we decided this mode was not worth it for us.

    In my opinion, feel like the jump between Variant and Criterion is too much. While doing Variant solo can be somewhat challenging, doing it as a light party does feel like a generic dungeon run minus not being tied to roles. In criterion, the trash mobs feels just right. Nothing too hard. They only require more attention as they hit harder combined with frequent aoe. I liked it.

    The boss however is really difficult. I agree that the pacing and mechanic is of savage level. I'm open to try Criterion again with a proper group and better ilvl. The 3 others who I played with are no longer interested in trying (they never touch savage even unsync, while I have done Eden Savage sync but with echo). Until I can attempt it again, my impression are just what I said above for now.

    I do feel like the boss need to turn down a notch. Then again, I'm not good at progging blind. Maybe I'll change my mind after trying again with guides.
    (8)
    Tumblr: taildippedinpaint

  4. #24
    Player
    Nezerius's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    1,712
    Character
    Rintha Elenah
    World
    Balmung
    Main Class
    Lancer Lv 90
    Quote Originally Posted by einschwartz View Post
    Just attempted it with my FC members. Blind. None of us do Savage so we were on average i610.
    Spoiler: After 6 pulls on Silkie we decided this mode was not worth it for us.
    Something to keep in mind is that the requirement to even queue up for Criterion is set at i610. This is the same requirement as P7S/P8S, so this should already be a big hint at what kind of difficult content you're stepping into.
    (4)

  5. 10-24-2022 07:32 AM
    Reason
    I was wrong about some things

  6. #25
    Player
    Yimiko's Avatar
    Join Date
    Aug 2014
    Location
    Uldah, monk first.
    Posts
    62
    Character
    Yimiko Hojo
    World
    Balmung
    Main Class
    Paladin Lv 90
    Idk what their reasoning is for most things, but I kinda see this one getting nerfed. The rewards aren't worth the difficulty and the difficulty isn't worth the attempt to most players. Why get irritated in criterion when there are so many other more rewarding high end things to tackle?

    Might also just be that it is tuned kinda high for the current gearset and will be significantly easier by 6.5, though. In either case, as fewer people are even attempting it going forward, it will either be brought in line or forgotten like diadem, that's their call. o.o;
    (1)

  7. #26
    Player
    RamenJD's Avatar
    Join Date
    Jan 2022
    Location
    Limsa Lominsa
    Posts
    7
    Character
    O'ramen Tia
    World
    Coeurl
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Rufalus View Post
    It's hard but not impossible to come up with ideas that aren't just team jump rope bosses. The deepest floors of deep dungeon are about carefully navigating around traps and roaming enemies, and conserving limited use items/buffs.
    The point you made just contradicted to yourself. You said it’s just the team jump rope bosses. But in both PotD and HoH, all the boss fights are scripted with fixed timelines, and their mechanics in my opinion are very basic. Boss fight being in a scripted timeline is just how the fight design has been in this game for many years (especially since HW), and deep dungeon bosses are no exception.

    Trash mobs on the other hand, there’re roaming mobs in both first area and second area too. If you get to the 2nd area in ASS, you would have some similar feelings of being in a deep dungeon too. All 4 mobs are roaming and you have to observe their walking routes which are different per instance, and pull them carefully without accidentally aggoring any other mob (which is gonna likely wipe you). The only difference between ASS and a deep dungeon floor is missing the traps and pomanders.
    (0)
    Last edited by RamenJD; 10-26-2022 at 07:42 PM.

  8. #27
    Player Troxbark's Avatar
    Join Date
    Jan 2022
    Posts
    271
    Character
    Trox Bark
    World
    Midgardsormr
    Main Class
    White Mage Lv 90
    Quote Originally Posted by LittleImp View Post
    Personal responsibility is actually pretty low, and you can recover insane situations .
    I disagree from the healer perspective. Personal responsibility is dialed to 11 since aoes occur right after major mechanics and pretty much guarantee a wipe if the healer dies. I view it as a double punishment for the healer.

    Recoverable? Rarely. Even if your team is able to recover, enrage just became far more likely.
    (0)

  9. #28
    Player
    fumofu's Avatar
    Join Date
    Nov 2014
    Location
    Limsa Lominsa
    Posts
    122
    Character
    Little Fumo
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Must say I totally agree with OP. Criterion ex was a complete disappointment. I expected it to be on a similar difficulty of a final deep dungeon floors, but got just another savage duty instead. Why is that? There were supposed to be 3 difficutlies, right? Normal, hard and savage, no? Instead we got normal, savage, savage+! So.... after clearing all paths on normal, which took me 4 evenings, I'm out of content again? I seriously feel this game is getting a bit too hard for my taste, with so much focus on difficult content, which I don't like...
    I'm not a casual player, I just prefer playing on easy/normal difficulty.
    (4)
    Last edited by fumofu; 10-29-2022 at 04:20 AM.

  10. #29
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    The normal criterion should have been Dalriada level of difficulty when you had 0 bozja buffs, I always though that was the perfect in between difficulty of regular raids and savage raids, they took it a little too far I feel.

    It's fine if the savage version is really hard, but the regular criterion should have been dialed back a little.
    (6)

  11. #30
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Troxbark View Post
    I disagree from the healer perspective. Personal responsibility is dialed to 11 since aoes occur right after major mechanics and pretty much guarantee a wipe if the healer dies. I view it as a double punishment for the healer.

    Recoverable? Rarely. Even if your team is able to recover, enrage just became far more likely.
    The Tank won't die to a raidwide, and at least one of the DPS can almost always be kept alive using their own kit and the tanks. From there you just rez the other two people and carry on like nothing happened. Hell, in some of the fights the tank can just invuln and then daisy-chain rez the entire party in order to skip some of the hardest mechs lol.

    The enrage is unbelievably lax on these. We've had pulls with 3-4 deaths and still killed the bosses, despite running double caster and not even having a melee lb2 lol. I've even cleared the first boss in a group with two DPS doing less damage than the tank.
    (1)

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