So, like the title says, I just managed to beat Endwalker last night, and... I wanted to post my thoughts. It's not going to be all positive, so forewarning, but I have a lot on my mind, and just... wanted to post my thoughts, I guess.
(WARNING: THERE ARE MAJOR SPOILERS FOR THE ENDWALKER MSQ IN THIS POST. IF YOU DO NOT WISH TO BE SPOILED, PLEASE TURN BACK NOW!)
Let's get the negatives out of the way first; while everything is fresh on my mind.
- First and foremost, I certainly had some issues with the story; make no mistake, the story was fantastic, better than Heavensward, even, but I still had some issues with a few details. Namely, Sharlayan; I get that they were under orders from Hydaelyn to prepare an evac plan in case the PC wasn't able to find a way to stop Meteion, but... did they have to keep everyone in the dark about it constantly? I know they were trying to avoid panic, but given that the Scions are world heroes at this point, I think letting them in on the plan somehow would have been a smart move. That, and the fact that I never got a chance to punch Fourchenault's smug-ass face in is... a little frustrating.
- Also, the time-travel plot with Elpis raised a few questions; the fact that the entire plotline of FFXIV, every single issue, every single problem that the world ended up facing... was basically because of some dumbass scientist refusing to do peer review and making sure Meteion and her sisters didn't fuck everything up by interfering with the other worlds.
- Additionally, Venat knew just about everything that was going to happen, and... basically didn't do too much to help out. Her sundering of the ancients, while some would disagree, was arguably the best option - the ancients proved themselves way too incompetent and complacent to really try and make any change - but other than that, she really didn't do much to properly help out with the plot until later on. Yeah, her attempting to ensure that mankind would be able to properly deal with dynamis is understandable, but her plan for preventing the end of the world had an awful lot of gambles in it; she best be lucky that the story went how it did.
- That, and the memory spell twist, while effective, was something that's fairly obvious in hindsight.
- Speaking of twists, there's the sacrifice of all of the Scions in Ultima Thule; yeah, it's effective - at first - but by the end it just felt slightly ridiculous, and I could tell that the devs were going to pull a resurrection method out by the end. Given the general story of FFXIV, I knew the devs weren't going to kill off so many likable characters like that, especially in a rather cheap and kinda sudden way, so I knew something was up when Estinian vanished, and when Y'shtola mentioned the spell, I knew what was going to happen sooner or later.
- On a more minor note, I found that mission where you have to play as an Imperial Soldier - with limited health, no health regen, little damage, and an absolute shit-ton of enemies to fight - to be far more frustrating than fun. Wasn't a complete deal-breaker, but maybe a little bit of tweaking would make it a bit more fun.
- I also had some issues with two of the races; firstly, the Loporrits. Yes, they're adorable and vital to the plot, but I felt that game's pacing grind to a halt when they showed up. That, and the cutesy-poo design and story they had was such a jarring shift from the rest of the plot - coming off of the reveal about Zodiark, only to suddenly be dealing with miniature easter bunnies, was an almost absurd tonal shift that damaged the immersion.
- The second are the Omicrons in Ultima Thule; as several other posters have mentioned, it's difficult, if not impossible, to really find them sympathetic due to the fact that they're basically a race of kill-droids that murdered tons of other planets just to prove themselves the strongest. If anything, I found their extinction to be entirely warranted; even the Moogles are more likable.
Alright, now with all of that out of the way, let me move to what I actually liked, which would be...
... literally everything else.
- Seriously, whoever created Endwalker deserves a prize, because I honestly fell in love with this one; I admit, I found Shadowbringers to be a bit overrated at points, but Endwalker really lives up to the hype. Sadly, I didn't get to go into the expansion completely unspoiled - thanks YouTube and TvTropes - but I still got to experience most of it completely fresh, and what I did get spoiled on certainly helped me prepare.
- I think what I enjoyed the most about the expansion was the area design; whoever spent all that time making the areas is certainly an expert, because these were some of the very few areas I actually wanted to go back and explore after I complete them. Ultima Thule and Garlemald are easily my favorite areas in FFXIV now, even more so than Amaurot, and I really can't help but just run around and take in the sights. As depressing as I find Ultima Thule, especially, I can't help but to want to just... travel through the area, despite the sadness, and the fact that I heard that the situation there eventually starts to improve is nice.
- The music is great, too; probably at it's best so far. Close In The Distance - the field theme for Ultima Thule - is extremely good, and the final boss theme for the Zenos battle reminds me of some of the Yakuza songs, it's that catchy.
- The fights were fantastic fun, as well; the boss fight against Anima was completely unexpected, but an absolute blast. The Endsinger (I keep wanting to call her the Hellsinger and have Stygia play in the background, dammit) was a lot of fun, even though I died like 8 times in the first third of the fight; sorry team! The fight against Zenos was easily the best fight in the game, in my opinion, and the little smirk my character made just before the fight kicked off was... *chef's kiss*. I mean, I knew the later two fights were going to happen, but... damn, I was still surprised and thrilled!
- Also, while I complained about it earlier, I still found the mission where you get to play as an Imperial Soldier to be fun; yeah, it's a complete pain in the ass, and I certainly would mind the difficultly getting adjusted slightly, but I honestly kinda want to give it another shot.
- Similarly, despite me complaining about the Loporrits, I found them to be a welcome respite from all of the depression and negativity that was in Endwalker; yes, they killed the pacing, and their tone clashed a bit too hard with the rest of the expansion, but I still like them; looking forward to the Beast Tribe quests for them.
- The various dungeons were easily some of the better ones, as well. In comparison to some of the earlier dungeons - I found myself hating the Shadowbringers dungeons, actually - the dungeons and trials for Endwalker were actually really, really great, and I'm unironically looking forward to getting some more jobs to 81-90 so I have an excuse to give them another go. The level 90 dungeon especially was... insane, but in a good way, with the three areas just keeping me on my toes and leaving me with little idea with what to expect - even after TvTropes spoiled me on it.
- Character-wise, I found just about everyone to be rather likable. Yeah, there were a few characters I wanted to just strangle, but for the most part I found just about everyone to feel... well, solid. From goofy moments like Urianger getting hammered at The Last Stand, to more somber but happy moments like Jullus breaking down after getting a warm drink, to the emotional rollercoaster that was the entirety of Ultima Thule, I really do think that this expansion was/is my favorite on characterization so far. The fact that the post-MSQ - which I have yet to go through - is supposed to be good as well is something else I can look forward to.They even managed to give character development and likability to Zenos, of all people!
- Second-to-lastly, I found the story itself to be surprisingly moving at the end. I admit, I spent most the MSQ just wanting to the end, so I could catch up to my friends and do some dungeon raiding together, but there were plenty of moments that I found myself surprised by. The scene with the baby in Thavnair was actually terrifying and walking through Garlemald and seeing it destroyed and it's people despairing was equally sobering and cathartic. Ultima Thule - while I am beating a dead horse here - was the point that took me the most off-guard, as what little I did get told about it painted a completely different picture than what I was expecting, but it was something I still enjoyed... even if I did end up getting a bit misty.
- Lastly... "That, I can't deny."![]()