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  1. #31
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kansene View Post
    No matter how "fair" or "balanced" some will argue such things are, it is a pretty indisputable fact that not being allowed to play your character for 10+ seconds isn't very fun.

    Neither is the amount of DR that melee currently have, but here we are. Asking to have CC reduced really wouldn't be fair in FL until both issues are addressed.
    (2)

  2. #32
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Kansene View Post
    No matter how "fair" or "balanced" some will argue such things are, it is a pretty indisputable fact that not being allowed to play your character for 10+ seconds isn't very fun.
    Agreed, and the whole 'git gud' crowd need to stfu lol
    (0)

  3. #33
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by IDontPetLalas View Post
    Neither is the amount of DR that melee currently have, but here we are. Asking to have CC reduced really wouldn't be fair in FL until both issues are addressed.
    Damage reduction needs to also screw off for all classes.
    (1)

  4. #34
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Humble disagree, as Fetter Ward is used pre-emptively without having to forsake Guard's mitigation and lets you actually attack while having CC immunity running.

    I think it would be rather healthy if it returned.
    Agreed! Fetter Ward would be a blessing because it rewards you for being situationally aware and trying to predict bursts.
    (0)

  5. #35
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Good catch. I was replying to someone talking about Brd just being a weaker version of Rdm or something to that effect. I think Brd could use some tweaks to make it more fun personally, but Rdm cc is different, especially since it shares a cooldown vs Brd being seperate cooldowns.

    Idk what do you think Reinhardt? What could they change to give it a little more oomph, without becoming totally op?
    (0)

  6. #36
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by RydiaFey View Post
    Good catch. I was replying to someone talking about Brd just being a weaker version of Rdm or something to that effect. I think Brd could use some tweaks to make it more fun personally, but Rdm cc is different, especially since it shares a cooldown vs Brd being seperate cooldowns.

    Idk what do you think Reinhardt? What could they change to give it a little more oomph, without becoming totally op?
    (I'm writing this understanding you ask my feedback on Bard, if I misinterpreted feel free to inform me)

    For starters, I am not giving my input out of the blue, I actually talked with actual BRD players about it what they thought about the ideas I expressed.

    1.) Things that are good and should be kept:
    • Apex Arrow -> Blast Arrow for group buffs
    • Warden's Paean defensive utility
    • How Empyreal Arrow functions
    2.) Things that could use some tweaks:
    • More firepower / potency distributed in the kit or with reworked actions
    • Stacks and/or alternate method to obtain Pitch Perfect (think Atonement from PLD)
    • Silence reduction from 3s to 2s for streamlining of CC + balancing point to give more firepower
    3.) Things that need actual reworking:
    • Final Fantasia: Rework/Replacement
      replace it with: Saggitarius Arrow / Radiant Finale / Radiant Arrow (name tentative)
      Line AOE doing 12000-18000 dmg and buffing teammates inside the line AOE like Final Fantasia (and maybe in a small radius around the BRD player)

    The goal here is essentially more firepower, yet keeping the supportive nature of BRD intact while balancing it against their fairly potent Silence. Other changes that could be considered is a slight adjustment in the range scaling for Powerful Shot / Pitch Perfect. This would result in less dependency on your team without striking your team value out of the court (i.e. being broken).
    (0)

  7. #37
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    Quote Originally Posted by IDontPetLalas View Post
    Neither is the amount of DR that melee currently have, but here we are. Asking to have CC reduced really wouldn't be fair in FL until both issues are addressed.
    Hard agree on this as well tbh. I thought I was just getting the wrong impression since I only played ranged/heals for the longest time, but when I actually tried mnk in FL it was like... dude. It's like going in there with training wheels, I have to actively try if I'm going to die unless I'm literally facing down the entire zerg alone and letting them pile all that CC on me.
    (1)

  8. #38
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by Kansene View Post
    Hard agree on this as well tbh. I thought I was just getting the wrong impression since I only played ranged/heals for the longest time, but when I actually tried mnk in FL it was like... dude. It's like going in there with training wheels, I have to actively try if I'm going to die unless I'm literally facing down the entire zerg alone and letting them pile all that CC on me.
    yeah obviously remove the Damage reduction too, id much rather go back to when The Series pass was a was brand new thing and everybody was just as squishy as the next guy.
    (0)

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