That was also back when healers had unlimited healing. That is very much not the case anymore so the ludicrous amounts of CC are unnecessary and just serve to frustrate and take agency away from players lmaoWhat do you mean? You don't like being CC'd 8 times for 2-3 seconds each in a game mode where 2 seconds is your entire life span?
I get the whole no CC means no deaths thing though. That's how pvp use to be. Very much a contest of which samurai could get three stickers first.
8v8v8 Frontlines has been a thing before, and honestly it's awful. The maps are way too big for 8v8v8 because success usually requires splitting up with multiple objectives active at the same time, and simply showing up 2v3 for an objective means one side is outnumbered by 33%. And because the maps are so big, if you travel all the way to an objective only to see something like 1v3 or 2v4 as an auto-loss, getting back to somewhere else where you'll be useful takes forever.
What XIV has needed for years is some kind of mid-scale PvP. WoW really nailed it offering modes ranging in all sorts of PvP scales ranging from Arenas as small as 2v2 and as big as 5v5, to mid scale with Warsong (10v10) and Arathi Basin (15v15), to large scale like AV (40v40).
XIV has small scale at 5v5 only, zero mid-scale options, and 72 man zerg fest. Rival Wings hasn't even existed in a long time. But XIV can never have anything resembling Arena until they fix their netcode, but it can absolutely garner participation and offer fun PvP experiences by offering medium-scale PvP maps that are much smaller in size with objectives that aren't an RNG casino. Since Grand Company queuing / loyalty has been eliminated they should just revamp it completely and get rid of these massive 3-team RNG zerg fest maps and give us fun 8v8 and 16v16 maps to compliment the 24v24 Rival Wings that everyone universally enjoys more than Frontlines but can't play because no one is incentivized to do so.
Tin-foil hat conspiracy logic would wonder if SE props up Frontlines as a bot-magnet for that juicy bot revenue, where actually good smaller-scale PvP maps would make botting in PvP much less desirable.
Edit: It also seems SE really really wants to avoid letting people group up and get in voice chat and win games with cooperation and strategy. Even in frontlines you can't group up with more than 8. They have some kind of PvP design philosophy of "PvP should be as RNG as possible so even the worst of the worst players can chance their way into wins". But honestly, queueing up for PvP to see a stacked team put you in the dirt and win the game in 5 minutes flat is a better experience than spending the full 20 minutes in a frontlines only to come in third place after winning most of the game simply because of how the objectives spawn.
Last edited by Geryth; 10-24-2022 at 10:10 PM.
I wouldn't mind 8v8v8 coming back, especially with this new system.
Humble disagree, as Fetter Ward is used pre-emptively without having to forsake Guard's mitigation and lets you actually attack while having CC immunity running.
I think it would be rather healthy if it returned.
i'm say again drg need it's lb reword adn by reword i mean you can guard it it you can guard drg lb then you can guard all lbs
The chain stunning crap is, by far, the most mind-numbingly stupid thing they've ever put in PVP.
Yeeeah all the suggestions about a second stack of purify and fetter ward and whatnot wouldn't be necessary if like a vast majority of the roster just didn't have hard CC. Healing is still limited so the CC on top of that is just overkill.
No matter how "fair" or "balanced" some will argue such things are, it is a pretty indisputable fact that not being allowed to play your character for 10+ seconds isn't very fun.
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