With the netcode being the way that it is there is no way to make guard and purify more responsive though. That's the whole issue.We're kinda talking about two different things. I was talking about if they added diminishing returns, which wouldn't help a class like bard because they rely more on crowd control, and have two separate abilities that crowd control vs rdm cc sharing a cool down. Like if you tried to silence them on bard, but they resisted it, then you just effectively threw away your biggest win condition.
You're talking about removing cc from other jobs to make bard more unique. Imo this would remove depth from pvp and make it more like a PVE encounter where everyone just presses their buttons in order until everything dies. It's scripted instead of organic like pvp should be.
I think if purify and guard were a little snappier people wouldn't be so bothered by the amount of crowd control. That's probably not going to happen so the next best thing would be giving us more ACTIVE tools, instead of a passive dr on cc.
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