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  1. #1
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99

    Diminishing returns on Crowd control effects and 8v8v8 for frontlines

    lets make it happen SE
    (1)

  2. #2
    Player
    sugmacoganbols's Avatar
    Join Date
    Jun 2022
    Posts
    9
    Character
    Ya-yeet Pantsemoji
    World
    Sagittarius
    Main Class
    Dragoon Lv 90
    id like 8v8v8 but i wanna keep the 24v4v24 as well
    i want it both ways
    (3)

  3. #3
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by sugmacoganbols View Post
    id like 8v8v8 but i wanna keep the 24v4v24 as well
    i want it both ways
    maybe have a option for 8v8v8?
    (0)

  4. #4
    Player
    sugmacoganbols's Avatar
    Join Date
    Jun 2022
    Posts
    9
    Character
    Ya-yeet Pantsemoji
    World
    Sagittarius
    Main Class
    Dragoon Lv 90
    ye lets have both, sounds good to me
    (3)

  5. #5
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by sugmacoganbols View Post
    ye lets have both, sounds good to me
    perfect, maybe a capture the flag mode with 8v8v8 would be nice (no not the king of the hill bs im talking you pick that flag up and WALK it back to base.)
    (0)

  6. #6
    Player
    Mandudez's Avatar
    Join Date
    Oct 2013
    Posts
    303
    Character
    Man Dudez
    World
    Exodus
    Main Class
    Armorer Lv 90
    The way I look at it when getting hit with seemly unlimited CC's in FL is I'm making them waste all of their burst on me so my team will hopefully have an easier time beating them after I die. As it stands right now if they don't adjust the bonus defense on melee back down more they would be able to escape from 99% of encounters if you limited CC. Stacking CC's is literally one of the only ways to kill a good melee player right now in FL.
    (1)

  7. #7
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Towa-Musa View Post
    perfect, maybe a capture the flag mode with 8v8v8 would be nice (no not the king of the hill bs im talking you pick that flag up and WALK it back to base.)
    Sounds like fun!

    I'd rather they make a separate CTF mode, and then bring back 8v8v8 frontlines only when there aren't enough players to fill 72 slots, or 16v16v16 if there are only 48 players etc like before. That way the que isn't split. Shrink down the maps if possible with less players.

    I wonder if 5v5v5 would be easier to balance for CTF since that's closer to what CC is like?

    DR on crowd control would require a lot of balancing, and would trickle down and affect almost everything.

    Like off the top of my head it would make ninjas even more god like because you couldn't lock them down. They'd have to rebalance everyone's kit and HP totals. Heal spam would need to be reduced since you can't burst into multiple stuns.

    Idk it doesn't sound awful but, at best it would give the devs a lot of work and at worse it could take away player agency because no more timing cc with other players to secure a kill.

    Without crowd control we are pretty much just playing PVE. Pressing damage buttons until one of us has 0hp, and that sounds worse than what we have now.

    I'd rather they give everyone a fetter ward ability in addition to purify rather than diminishing returns.
    (2)

  8. #8
    Player
    Towa-Musa's Avatar
    Join Date
    May 2022
    Posts
    1,060
    Character
    Towa Musa
    World
    Mateus
    Main Class
    Gunbreaker Lv 99
    Quote Originally Posted by RydiaFey View Post
    Sounds like fun!

    I'd rather they make a separate CTF mode, and then bring back 8v8v8 frontlines only when there aren't enough players to fill 72 slots, or 16v16v16 if there are only 48 players etc like before. That way the que isn't split. Shrink down the maps if possible with less players.

    I wonder if 5v5v5 would be easier to balance for CTF since that's closer to what CC is like?

    DR on crowd control would require a lot of balancing, and would trickle down and affect almost everything.

    Like off the top of my head it would make ninjas even more god like because you couldn't lock them down. They'd have to rebalance everyone's kit and HP totals. Heal spam would need to be reduced since you can't burst into multiple stuns.

    Idk it doesn't sound awful but, at best it would give the devs a lot of work and at worse it could take away player agency because no more timing cc with other players to secure a kill.

    Without crowd control we are pretty much just playing PVE. Pressing damage buttons until one of us has 0hp, and that sounds worse than what we have now.

    I'd rather they give everyone a fetter ward ability in addition to purify rather than diminishing returns.
    or two stacks of purify
    (0)

  9. #9
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RydiaFey View Post
    Snip snip
    Nah it would let more support oriented classes shine more. Like, there's currently no reason to go bard over red mage since both have the same amount of hard CC, but red mage's kit is more versatile. If they gutted a lot of the CC from DPS jobs, they could let bard have an actual place in games, etc etc. As it is right now it's just bloated with most jobs having two, if not more ways of applying some kind of CC.
    (0)

  10. #10
    Player
    RydiaFey's Avatar
    Join Date
    Aug 2017
    Posts
    89
    Character
    Warren Warlock
    World
    Coeurl
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Karasio View Post
    Nah it would let more support oriented classes shine more. Like, there's currently no reason to go bard over red mage since both have the same amount of hard CC, but red mage's kit is more versatile. If they gutted a lot of the CC from DPS jobs, they could let bard have an actual place in games, etc etc. As it is right now it's just bloated with most jobs having two, if not more ways of applying some kind of CC.
    Pretty sure rdm silence is 1sec vs bards 3, and rdm bind is 2sec vs bards 3
    (0)

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