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  1. #1
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Stuff that only works in combat can be weird in terms of how long it takes for the game to realize that you're "in combat". But you're right that aside from that fact, it would be a clear improvement to just have the songs not deal damage and be combat-only. Personally, I would also accept an 80s cooldown on MB and AP, which I think overall would do more good.

    SE just hasn't prioritized Bard QoL concerns, is all. Other than, for some reason, making a couple changes nobody asked for in 6.1, while ignoring issues that are actually frustrating people.

    Presumably SE just doesn't have the bandwidth to properly care for all 20 jobs at this point. It's a guessing game of which jobs they're going to decide most need attention at any given time, and then a second stage of guessing at whether they actually understand what a job's needs are.
    (11)

  2. #2
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Cetonis View Post
    Stuff that only works in combat can be weird in terms of how long it takes for the game to realize that you're "in combat".
    Possible work-around is disallowing Repertoire generation, specifically, outside of combat, although I don't know how difficult that would be to implement from a programming perspective.

    Codas would still be an issue, but they could honestly just remove/rework that mechanic?

    It would also make lingering songs weaker in cases of non-combat downtime (e.g. dungeon traversal).
    (0)
    Last edited by Argyle_Darkheart; 11-01-2022 at 03:40 PM.