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  1. #1
    Player
    Rika007's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    368
    Character
    Rika Lockhart
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Ransu View Post
    Uh....yes they do lol.
    No they don't. Black Mage has downtime tools like umbral soul that allows their Astral and Umbral rotations to keep ticking when the boss is untargetable. They can hold or use their most powerful GCD due it's stacking mechanic so that they don't lose potency if a burst window has to be delayed by 30 seconds because of unfriendly raid mechanics.

    Bard has none of these things. If a boss becomes un-targetable they can't use their songs. Which can completely throw off their burst rotation and misalign Wanderer's minuet. If it makes sense for a raid to delay their burst window then their are times that a Bard literally has to go songless, thus entirely locking a Bard out of their rotation. They can't spend their most powerful GCD if it overcaps, they just have to hold it and deal with overcapping because of lost potency. These are not things a Black Mage has to deal with.

    Literally one of the things people always list as a strength of Black Mage is how flexible it's rotation is, how much easier it is to recover from a death, or recovering from drift. If you had said a job with more strict rotation timers like Ninja or Summoner sure. But Black Mage is one of the more flexible jobs in the game when it comes to it's rotation. Bard is probably second to only Summoner in rigidity.
    (10)
    Last edited by Rika007; 11-02-2022 at 02:41 AM.

  2. #2
    Player
    Cetonis's Avatar
    Join Date
    Nov 2013
    Posts
    445
    Character
    Sana Cetonis
    World
    Adamantoise
    Main Class
    Bard Lv 100
    Stuff that only works in combat can be weird in terms of how long it takes for the game to realize that you're "in combat". But you're right that aside from that fact, it would be a clear improvement to just have the songs not deal damage and be combat-only. Personally, I would also accept an 80s cooldown on MB and AP, which I think overall would do more good.

    SE just hasn't prioritized Bard QoL concerns, is all. Other than, for some reason, making a couple changes nobody asked for in 6.1, while ignoring issues that are actually frustrating people.

    Presumably SE just doesn't have the bandwidth to properly care for all 20 jobs at this point. It's a guessing game of which jobs they're going to decide most need attention at any given time, and then a second stage of guessing at whether they actually understand what a job's needs are.
    (11)

  3. #3
    Player
    Argyle_Darkheart's Avatar
    Join Date
    Oct 2013
    Posts
    542
    Character
    Argyle Darkheart
    World
    Behemoth
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Cetonis View Post
    Stuff that only works in combat can be weird in terms of how long it takes for the game to realize that you're "in combat".
    Possible work-around is disallowing Repertoire generation, specifically, outside of combat, although I don't know how difficult that would be to implement from a programming perspective.

    Codas would still be an issue, but they could honestly just remove/rework that mechanic?

    It would also make lingering songs weaker in cases of non-combat downtime (e.g. dungeon traversal).
    (0)
    Last edited by Argyle_Darkheart; 11-01-2022 at 03:40 PM.

  4. #4
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Honestly it is weird, when you consider that dancer doesn't (and its dance does way more damage in an AoE)
    (3)

  5. #5
    Player
    rxantos's Avatar
    Join Date
    Mar 2020
    Posts
    147
    Character
    Celes Bradford
    World
    Typhon
    Main Class
    Paladin Lv 100
    A better question would be. Why are attacks songs?

    Only the buffs should be songs. Everything else should be an attack.
    (0)

  6. #6
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    It doesn't make sense but long answer,

    If songs wouldn't need a target, you could use them and build your Finale. Building that Finale would be mandatory because its a significant damage boost. They could fix it by saying you need to be under combat to get your stickers but it would also very likely spawn a very cursed opener where you'd pop a song and wait like 35 seconds and nobody wants that.

    Short answer; to prevent cursed openers.
    (0)

  7. #7
    Player
    AxelDH's Avatar
    Join Date
    Jan 2014
    Posts
    208
    Character
    Axel Darkhero
    World
    Phoenix
    Main Class
    Archer Lv 100
    The 'song' is actually coming from the enemy. You shoot it with a rusty arrow causing it to cry out in pain for 45 seconds, which inspires nearby allies.
    (3)

  8. #8
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AxelDH View Post
    The 'song' is actually coming from the enemy. You shoot it with a rusty arrow causing it to cry out in pain for 45 seconds, which inspires nearby allies.
    Can we make this official lore? lol.
    (2)

  9. #9
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,228
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Hmm.. guess they could make them like a non target proximity aoe that for damage over time instead. Same range as the buff so as long as its damaging you build guage? Sort of like mch flamethrower but without the movement lock...
    (0)

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