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  1. #241
    Player
    Baf0's Avatar
    Join Date
    Sep 2015
    Posts
    7
    Character
    Baf O'
    World
    Golem
    Main Class
    Summoner Lv 100
    I think it would be nice to be able to have separate role lockouts for DPS/T/H, so you could at least have a chance at obtaining more loot while learning the tier on different roles. Incentivize people who want to play the game more if they want to.
    It'll probably help with the healer shortage that we're having now too.

    As it stands right now, having to wait 8 weeks for a chest or a weapon is absurd.
    (1)

  2. #242
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by Baf0 View Post
    I think it would be nice to be able to have separate role lockouts for DPS/T/H, so you could at least have a chance at obtaining more loot while learning the tier on different roles. Incentivize people who want to play the game more if they want to.
    While I would love if it was faster to gear up alt jobs, having role-based lockouts would be tricky to do while still keeping the current coffer system. Because otherwise I could run the fight as healer, tank, and DPS, get coffers on all three lockouts, and then open all of those coffers on healer to gear up just that one job really quickly.

    One simple change I'd love to see, though, is not deducting a chest if you have one person who has already done the fight for the week. One repeat person is not going to wildly unbalance the runs and allow massive gear-grind farming, but would make finding a sub for a static if you're missing someone one night a lot easier to do without making everyone's gear climb even slower.
    (1)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  3. #243
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Packetdancer View Post
    While I would love if it was faster to gear up alt jobs, having role-based lockouts would be tricky to do while still keeping the current coffer system. Because otherwise I could run the fight as healer, tank, and DPS, get coffers on all three lockouts, and then open all of those coffers on healer to gear up just that one job really quickly.

    One simple change I'd love to see, though, is not deducting a chest if you have one person who has already done the fight for the week. One repeat person is not going to wildly unbalance the runs and allow massive gear-grind farming, but would make finding a sub for a static if you're missing someone one night a lot easier to do without making everyone's gear climb even slower.
    I've been clamouring for that change for ages now. It's so damn frustrating because you're essentially forced to do "barse" or "fun" parties if you want to partake in Savage outside of your weeklies. And it makes subbing for friends or even just helping people impossible. My personal structure would be:

    0-2 - Two Coffers
    3-4 - One Coffer
    5+ - No Coffers

    Unfortunately, this does create a problem where it's optimal to take people who have cleared because you're now rolling against five others instead of seven but I don't necessarily think that's a bad thing. You're trading a potentially quicker filling PF for better loot RNG. I think the larger pool of players available throughout the week will balance things out.
    (1)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  4. #244
    Player
    Packetdancer's Avatar
    Join Date
    Oct 2019
    Location
    Gridania
    Posts
    1,948
    Character
    Khit Amariyo
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    0-2 - Two Coffers
    3-4 - One Coffer
    5+ - No Coffers
    Honestly, I'm even okay with it being 0-1 = two coffers, and having 2-4 already cleared cost you a coffer.

    It's just so, so incredibly frustrating when you're missing one person and trying to find a sub. Or if you want to help a friend's static out and don't have a sufficiently-geared raid alt.
    (0)
    Quote Originally Posted by Packetdancer
    The healer main's struggle for pants is both real, and unending. Be strong, sister. #GiveUsMorePants2k20 #HealersNotRevealers #RandomOtherSleepDeprivedHashtagsHere
    I aim to make my posts engaging and entertaining, even when you might not agree with me. And failing that, I'll just be very, VERY wordy.

  5. #245
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Savage loot really should have unlocked this patch.

    People wanna gear for ultimate, not everyone raids ultimate the same job they cleared savage on.
    (3)

  6. #246
    Player
    Deejudanne's Avatar
    Join Date
    Aug 2021
    Posts
    33
    Character
    Maple Rue
    World
    Twintania
    Main Class
    Dancer Lv 100
    the 450 weekly cap on the current highest tomestone gear makes no sense to me considering as you mentioned the game being a 1 character being able to be everything kind of game, sure i guess first 2 weeks are important for raid racers but after that just remove the cap lol, all it does is add fomo and making casuals just give up on gearing up other jobs than 1 job specifically that they are probably even bored to death of but since its the highest geared job they have they feel forced to play it
    (2)

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