I'd just like to see sensible improvements to alt-friendliness and reduced currency bloat. That comes down to primarily two things:
- Allow anyone who's acquired a given slot piece of Savage / Week-stone gear to then buy that slot's Savage / WS gear with the uncapped tomestones on all other jobs.
- Simplify raid currency into a single item per tier and instead restrict what's available to be purchased via the floors' clear achievements.
First floor unlocks Accessories, Boots, and Coat. Second unlocks Gloves and Helm and Twine. Third unlocks Pants, Chestpiece, and Solvent. Fourth unlocks the Savage Weapon.
If someone wants to save up all the currency they won from clearing 1-3 to buy the weapon on week 2 for 8 clears' worth of raid tokens, so be it.
Loot can still drop directly as before; there's just no need for a ton of separate coffers or Pages 1-4 nonsense.
Complementary adjustments may include...
- Normal Raid and Alliance Raid can now also be upgraded. Moreover, you can directly upgrade via uncapped tomestones any piece of gear from the given tier (normal raid gear, weekly currency gear, or alliance raid gear) to the tier's max ilvl once you have completed the given Savage floor or acquired a tier-maximum-ilvl item by other means (using Hunts for Twine and then upgrading your chestpiece, etc.).
It is slightly cheaper to upgrade a WS or AR item than to buy a Savage piece directly, but considerably more expensive in total to buy the base WS item and then upgrade it than to buy the unlocked Savage piece. This works simply as a combination of bad luck protection and a way to more quickly reach BiS from mixed weekly/raid gearsets and to increase itemization choices.