Page 10 of 25 FirstFirst ... 8 9 10 11 12 20 ... LastLast
Results 91 to 100 of 246
  1. #91
    Player
    EnigmaticDodo's Avatar
    Join Date
    Jan 2019
    Posts
    391
    Character
    Maetimoht Berkbraena
    World
    Gilgamesh
    Main Class
    Arcanist Lv 51
    Using poetic/token to buy role token thats weekly capped. yes.
    Poetic uncapped.
    (2)

  2. #92
    Player
    Elizasylen's Avatar
    Join Date
    Dec 2015
    Posts
    178
    Character
    Senba Torii
    World
    Sargatanas
    Main Class
    Warrior Lv 100
    I get that left side can be left separate because of glam and individual class identity. But why can we have universal right sides.

    Hell every expansion we even get an universal earring. So just unify all of the right sides across all the jobs.
    You know what that also free up all the armory inventory for the left side.
    (1)

  3. #93
    Player

    Join Date
    Dec 2014
    Posts
    1,682
    Quote Originally Posted by JoseiToAoiTori View Post
    Agree with everything. One idea I've had for a while is for savage raids to drop "tokens" that can be consumed to unlock gear on a vendor similar to how you can redeem artifact gear. Consuming a hand token should unlock hand gear for every job for instance. They can expand the system to tomestones too but I also agree that substats in their current form are restrictive at best and multiple builds should be viable. I shouldn't be screwed out of playing DRG well if I have pieces with skill speed on them.
    I agree, a slot token would be a good solution to this issue. The OP's point about gearing up multiple jobs per tier being essentially unachievable is valid and goes against the One Character, All Jobs paradigm. Having a single token give all sub-sets of gear for that slot at once seems a bit too fast at 9 weeks to get all slots filled, 10 if you can have two of the same ring (I don't raid so don't know). Perhaps letting a player get 3 generic tokens per lockout to redeem however they want would work well. That would let people get a full set of gear every three weeks for a total of 21 weeks, or just over five months, to fill out all slots for all roles (Fending, Maiming, Aiming, etc). It may be less, I can't remember how much overlap jewelry has. A scheme like this would allow people to gear up secondary jobs relatively quickly to give their group some flexibility in composition while also keeping the upgrade drip-feed going at a rate that's still exciting enough to encourage long-term farm groups.

    Quote Originally Posted by XaiQ View Post
    Then we have to look at what an RPG is, and who plays it. This actually affects casual players more than raiders, because those who are casual(In this context, I refer to players not doing savage raids.) have it even worse: Tomestones. These take forever to get, 450 per week, and god forbid if the game we played were to have one of its main qualities about playing multiple jobs on one character it would be a huge slog to actually get gear on most jobs in a timely manner. Savage players aren't AS concerned about this because they DO have savage gear (bis isn't 100% necessary for ultimate, it just stacks all cards in your favor so running non-optimal pieces is still valid just not sought after or desired).

    Now, one can make the argument:
    "But Mia, they casuals don't need that higher item level gear. The content they do doesn't require it!" and while in essence, it would be true, who plays an RPG and wishes to live in a stalemate for for 7 months with gear? RPG's and especially games with items with increasingly higher stats, everyone aims to get stronger and stronger.
    I agree wholeheartedly with this. I don't raid, so tomestones are the only reliable means of improving my gear. Sadly, the low rate of acquisition and knowing that come X.5 I'll be able to get the BIS tomestone gear is very demotivating. Why should I bother grinding all those time-gated tomestones when I'll be grinding them out come X.5? I understand the philosophy of wanting to spread out top-tier tomestones over time, but Poetics and the mid-tier tomestone should have their rate of acquisition increased and caps removed. There are seven gear sets each so the left side alone is 35 pieces to gear all types, not to mention the right side stuff. I'm the kind of player that wants to have a max level job for each role and have them all well geared even if I never play them except to level during the next expansion.

    I haven't bothered this time around since the top-tier non-raid tomestone gear's an ever moving target and takes so long to accomplish. The irony of the situation is even though I'm "only doing roulette/DF" content and don't need top-tier gear, the difficulty in getting full sets as tiers increase has caused me to stop doing content when it's the tomestones themselves that are the reason to do the content to get ever better gear. In general I could care less about the glamours, I just want to progress my character's gear at a rate that will let me complete each set before the next tier comes out rather than just sit back, not engage in content, and wait for the time to do the big push to prepare for the next expansion.

    I enjoy the game a lot and generally find something to do on a daily basis, but I'm not as engaged with the game now as I am when there's a meaningful goal or means of improving my character at a sustainable rate. I'd gladly do my roulettes every day if I felt it would have a meaningful impact on my character's progression, even if it only means gearing out various jobs and/or my retainers with gear. As it stands now, grinding PvP to get the rank 25 reward each series is about the most significant thing for me and that's only because they're time-limited items. Other than that, the majority of my play time is doing little, non-progression, things and sitting in venues chatting with friends.
    (3)
    Last edited by Illmaeran; 10-22-2022 at 12:36 AM.

  4. #94
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
    Posts
    1,614
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by Illmaeran View Post
    I agree, a slot token would be a good solution to this issue. The OP's point about gearing up multiple jobs per tier being essentially unachievable is valid and goes against the One Character, All Jobs paradigm. Having a single token give all sub-sets of gear for that slot at once seems a bit too fast at 9 weeks to get all slots filled, 10 if you can have two of the same ring (I don't raid so don't know). Perhaps letting a player get 3 generic tokens per lockout to redeem however they want would work well. That would let people get a full set of gear every three weeks for a total of 21 weeks, or just over five months, to fill out all slots for all roles (Fending, Maiming, Aiming, etc). It may be less, I can't remember how much overlap jewelry has. A scheme like this would allow people to gear up secondary jobs relatively quickly to give their group some flexibility in composition while also keeping the upgrade drip-feed going at a rate that's still exciting enough to encourage long-term farm groups.
    Perhaps you could have the bosses drop the tokens as suggested but only have the token vendor give 620 gear (or similar depending on tier)? Then have the raid bosses drop the upgrade item, or the 24 man on off patch like normal. That way you can get full 620 gear for alts easy, but getting them up to 630 would still take a little bit of farming. Of course, if I were to do this, I would slightly increase the drop rates on the upgrade items, add em to a couple more bosses like have one of each drop off the last floor or whatnot.
    (1)

  5. #95
    Player
    ReynTime's Avatar
    Join Date
    Jan 2015
    Posts
    1,677
    Character
    Princess Walk
    World
    Cactuar
    Main Class
    Thaumaturge Lv 100
    10 pages in this was probably already suggested:

    Don't increase tome caps. That would add more time required to gear up, which wouldn't make alt gearing that much better. Rather than increase the cap they should decrease the prices... The grind is the same as it is, but you would take half (?) the time to gear up your first choice of role before being able to work on a secondary.
    (4)

  6. #96
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by ReynTime View Post
    10 pages in this was probably already suggested:

    Don't increase tome caps. That would add more time required to gear up, which wouldn't make alt gearing that much better. Rather than increase the cap they should decrease the prices... The grind is the same as it is, but you would take half (?) the time to gear up your first choice of role before being able to work on a secondary.
    They're not going to decrease prices either. They might consider providing a reward for putting in the work to gear up completely, which is what I'm proposing elsewhere.
    (0)

  7. #97
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Ivtrix View Post
    how smug to not notice he edited it after I posted, but please continue.
    I did notice. His edit was obvious BS.

    If your reaction was one of dis pleasure, which it seems to have been, then you appear to be misjudging who, exactly, my post made an insinuation about.
    (4)

  8. #98
    Player
    Blood_Blossoms's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Lutra Lutra
    World
    Phantom
    Main Class
    Astrologian Lv 90
    Agree it's to slow in some way but can also be too fast. for me it lacks ways of getting gear just very stale for me at this point I kind of want more content with more ways to get same gear within sort same time frame.
    (0)

  9. #99
    Player
    Anemoshi's Avatar
    Join Date
    Jul 2021
    Location
    Gridania
    Posts
    29
    Character
    Lyra Lynn
    World
    Brynhildr
    Main Class
    Bard Lv 94
    Gearing alone is truly such an investment of both time and effort. People who have that time and energy might not see the problem with that. Tomestone capping alone takes a long time.

    Now, I'm a casual player, but I play consistently because I'm a completionist, I'm always grinding away at multiple features of the game. I don't have a true need to get BiS gear, and I'm usually more interested in getting gear for the purpose of glamour or just the satisfaction of having a high item level.

    That being said, the sheer amount of grinding that goes into getting tomestone gear is legitimately a lot. I often end up waiting until the next round of tomestone gear is cycled in and the old tomestones become easier to obtain in larger amounts, and then there's no weekly cap at all.

    I think that duties should award a bit more tomestones. At the very least, reaching the weekly cap should be a bit quicker if it's still necessary for some reason for tomestone gear to take a longer amount of time to obtain every piece.
    (6)
    "We rise, fall, and rise again!"

  10. #100
    Player
    Sarnix's Avatar
    Join Date
    Feb 2020
    Location
    Limsa-Lominsa
    Posts
    4
    Character
    Sarnix Khairos
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 90

    :)

    good take ♥
    (2)

Page 10 of 25 FirstFirst ... 8 9 10 11 12 20 ... LastLast

Tags for this Thread