Yep, I'm also completely burnt out by the gearing system; I've unfortunately been unlucky since week 1 and have yet to get a single twine drop. I had to purchase the augmented weapon upgrade with books since that has never dropped for me either, and even now that I finally found a static.. I still have yet to get a single twine, even after progressively pleading(pathetic) for three weeks for one so that I can catch up; and so, I'm quitting the static now as well. This loot system is toxic, and I find it bizarre when people compare it to far worse systems in other games or even in this games past.. there is a reason I would never play those games, and now even this game is pushing me away. I need to feel the sense of some kind of weekly progression, I am putting in the time, so why not? why can't it just be an equal system where everyone gets something(equally), period. Top it off, I am often asked to flex to healer or would like to, but obviously if I can't even reliably gear up my main what chance does even a single alt job have? Ironically, I actually have a lot of fun doing savage content when I don't have to worry about gear, when I already have it and can just play to challenge myself in performing better.. and I would love to be able to play more than just one role in that regard; last tier I was hard locked to just playing healers. The game feels strangely at odds with itself, and each week that I get somewhat excited about what I could get.. I am left demoralized, with nothing, and with less interest in even reclearing. Once my sub runs out I guess I'm done?

I play a game to have a somewhat controlled and ideally enjoyable experience that is removed from the "RNG" and anxiety of life..