Quote Originally Posted by Arcflare View Post
I massively agree with this. I think substats are generally boring and i think the materia system as well really needs a hard look at. I think reworking materia and how its melded would be a huge start.

1: Remove materia slots from gear and move all the materria slots to the Job Stone. This will allow each job to be individually melded in any role that shares gear. Having to remelding gear just to fit each job constantly is such bad design.

2. Add materia melds that directly allow us to augment each jobs abilities. This would not be huge gamechanging materia but individual ability melds would see more noticable impact than substat melds (something like being able to meld 1 Finisher +5% dmg). Also instead of forcing things like Forced Crit on jobs through updates, allow the players to make that choice. Implement materia that allows you to force crit a Finisher with a trade off of crit power. Maybe a materia that increases resource gen for job gauges.

These changes i feel would go a long way in making melding feel way better than it currently does.

Also please remove this weird 2 minute burst window meta and rework speed stats to be more akin to haste to allow us to lower our Cooldown timers. Theyre so awful right now.
I think we can stand to gain to at least move some of the materia slots from gear to the Weapon. Which is job specific. But that would hurt the pentameld crafted weapons specifically. I don't know about melding job stones because it's just... weird. I think more weapon meld slots would be good though most jobs already meld for DH/CRIT/DET so if we have at least 5 meld slots on weapons we can help work out Skill Speed and Spell Speed stuff.