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  1. #1
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Welsper59 View Post
    This is a topic that I think a lot of people don't fully grasp unless you've played certain expansions of WoW or, FAR more relevant, FFXI. They can absolutely better adjust substats in this game currently to give it a kick to make it feel more impactful, but it'll ultimately result in similar complaints down the road. When we talk substats and wanting something truly noticeable and impacting, we're going to be discussing convoluted stats based on mathematical formulas and self adjustment (e.g. diminishing returns or even negative returns for overdoing a stat).

    At some point, it'll be inevitable that we're going to be talking horizontal gear progression and possibly removing gear lock during combat, akin to how swapping gear works in FFXI. Those are two completely game altering functions tied to the purpose of stats for this game and I really doubt the XIV community is going to like what such drastic changes actually means. For example, I'd wager a ton of players will not like the fact that they won't find much reason to do Savage raids because the new gear lacks specific substats their BiS stat formulas require and they have to use gear from previous raids (e.g. current xpac or possibly even old ones). That is just how horizontal gear works.
    Yeah, especially since we're likely to hit a level cap at some point. Even 11 had a somewhat vertical progression while you levelled up, with the horizontal system being adopted for its endgames.
    (3)

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Midareyukki View Post
    Yeah, especially since we're likely to hit a level cap at some point. Even 11 had a somewhat vertical progression while you levelled up, with the horizontal system being adopted for its endgames.
    Agreed. It's good that you brought up the leveling part being vertical progression, since with that in mind, the impact that formulaic stats had was almost unnoticeable in most regards lol. Not entirely unlike how it is while leveling in XIV, assuming you geared your job at least a little bit along the way for both games. Meanwhile, absolute values like with +MP did make a huge difference with how XI operated. Not a big deal in the leveling regards to not be noticeable, even here.
    (2)

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