I hope SE reevaluate how gearing works right know, I think a simple solution could be make to weakly lockout per class tank/healer/dps, since the game encourages the player to play multiple jobs it should also make the gearing based of classes
I hope SE reevaluate how gearing works right know, I think a simple solution could be make to weakly lockout per class tank/healer/dps, since the game encourages the player to play multiple jobs it should also make the gearing based of classes
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