The problem really is that the game truly emphasizes on your ability to play every job on one character, without the needs for alts. And that's great! But when it comes to endgame content, they aren't quite emphasizing on that quite the same way.
Every player plays differntly, and some may see this as more of an issue, and some less. But we have to remember that an RPG in essence is about making yourself stronger. But we're limiting how strong we are.
Let's look at it like this, I will use 6.0 -> 6.1 for when tome gear gets upgradeable weekly as an example. If you don't raid, your best option for gear is i590 gear which is the tomestone gear. To get a full set of tank gear, no weapon, you need 5010 tomestones to achieve that. And then, if you want to get weapons for all tanks(aka you don't do Extremes) you need another 2000 tomestones on top of that, putting youy at 7010 tomes to gear all 4 tank jobs. This puts you behind in gear on any other job archetype by then, and THEN you have the option in 6.1 to upgrade your Crafted gear AND Alliance gear. Now from 6.1 to 6.2, there's not that much time, and that's the point when you start getting weekly i590, and THEN it's very close to new patch and such "May feel you replaced your gear very fast."
To gear a single job archetype (all fending, all aiming, all healing, all casting, all striking, all maiming or all scouting) to all tome items, that will take you 16 weeks of tomestones. What if you want to achieve that on two jobs, that's 32 weeks. For two jobs.
You can argue "bla bla you don't need that gear anywhere" but it's an RPG, people want to grow stronger. I refuse to believe(but I'll gladly be corrected) that anyone enjoys to play the game for months and months without seeing any significant power increase. And this is speaking for casual players, it's not as bad as a raider but raiders actually need the gear for the content that's given to them (ie. in this case, Ultimate. It's not needed for Savage.) and this means you are very limited on which jobs you can play in a game that emphasizes you can play all on one job to clear the content while it still is relevant.
Now, if it takes me 16 weeks of tomestones to upgrade as a casual to ONE job in 10 ilvl behind raid gear, and then another 15 weeks after to augment them, that to me - is very slow progression. You can't reasonable as a casual gear yourself up for more than 1 job archetype (all tanks for instance) within a tier cycle (x.0 to x.2 or x.2 to x.4)
As for the "throw away" element, I kind of agree. I enjoyed in WoW the progress you did, and every tier your old gear didn't get neglected. It sadly doesn't work with the way XIV plays out and it would require an entire overhaul at how endgame raiding works in XIV, needing you to find a group to complete previous tiers and farm the bis there before you move on to the next.


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