Quote Originally Posted by TomsYoungerBro View Post
Gear progression is definitely a little slow and needs some definite improvements.
Ironically many would say it's too fast.

it's a pretty common complaint you see quite a lot that players are fed up of the endless treadmill grind. and how short lived everything is.

for much of this games life a large portion of the player base never touched materia or melded gear for example. one commoon reason being that it felt worthless investing in materia when you knew you'd just throw the gear away because something better was always right around the corner.

it's why the devs caved allowed players to remove materia because then it would be seen as less of a loss, but even now you see a hell of a lot of players just slotting tier 8s because they have 100% chance to remove them. but only a 40% chance to remove a tier 10.

The other issue from gear comes from power creep. and how large the gaps are getting. the difference between say a 610 monk and a 620 monk is quite substantial literally thousands of dps or a fairly substantial %age boost..

Id argue thats the bigger problem.. if the dispartiy between item levels was smaller, gearing off classes in 610 wouldnt be such a problem.

I personallly would like to see the gearing slow down but at teh same time make gear itself more interesting and feel more worth while... players would be more motivated to acquire stuff if it wasnt just something theyd throw away.

but the endless treadmill has been a growing complaint and many people are just gettign sick of it.. especially with the effects of power creep and how it often creates a scenario where ilevel > job knowledge or skill.