Not a bad idea honestly.
No thanks to gear set bonuses.Takes too long to gear a single job, the gear is boring and lacks gearset bonuses or unique effects. ilvl seems to be the only thing that matters longterm.
Game is pidgeonholing most jobs to stack crit and either DH or Det. Some cases spellspeed but that's rare. Jobs like SMN or RPR feel pain if their Mega Flare/Communio doesn't crit and then their next auto attack does.
Hitting for 25k-30k instead of anywhere between 40k-60k+ feels bad.
I think devs are gonna screw players and shove auto crit down everyone's throats.
So basically every class runs the same build and does the most DPS by following a rigid 2 minute burst. Leaves little room for optimization and improvement and no build variety.
Underwhelming IMO.
I agree with the OP's post. I think Sfia puts the thoughts of players at all skill levels in a cohesive way.
I do agree auto crit sucks and I don't want to see more of it.
Oh I can understand the mentality but it would make gear less boring. Could have a bonus for wearing a full set but no bonus for wearing mixed sets. Or have Grand Company gear(why is GC gear stuck at 50?) have a bonus but you can't meld materia on it.
Variety is the spice of life.
Or even just getting gear that did not require tomes. Just seems rather restrictive no?
Your character can play on all jobs but can only realistically gear up one job at any given time.
Unless tome and raid sets share set bonuses this would be a nightmare for BiS.Oh I can understand the mentality but it would make gear less boring. Could have a bonus for wearing a full set but no bonus for wearing mixed sets. Or have Grand Company gear(why is GC gear stuck at 50?) have a bonus but you can't meld materia on it.
Variety is the spice of life.
Or even just getting gear that did not require tomes. Just seems rather restrictive no?
Your character can play on all jobs but can only realistically gear up one job at any given time.
Set bonuses don't add any variety. The only thing they do is add more balance problems.
This over focus on balance is why gear is stale. If all you care about is balance then there will always be just one BiS gearset and no build variety. So uh have fun with that.

It would be nice to have more avenues of gearing even from my super casual perspective.

I feel come the odd number patch is when Savage should be unlocked not the .8 patch. Most groups have cleared the new tier before the odd number patch drops and having it unlocked will help with gearing alt jobs for those intersted.

Need more horizontal gearing options that are added at the same time. Trials should drop more than just weapons and those drops should be on par with tome gear with an upgrade item that can be bought with X number of tokens. A new dungeon difficulty could be added that drops gear on par with tome/savage. Alliance raids should copy the tome system as well, drop on par with tome gear + upgrade item. Just need more options everywhere.


FFXIV has a "you can play every job on one character" but does that mean you don't have a main job and that players should just easily be able to gear up every job to have available at all time for any situation? I see this would help prepare some players for ultimate so they could have the flexibility to clear the content with whatever job is best for the fight but I don't see how SE could achieve this without heavily impacting the gearing system for everyone else.
As for making substats more impactful, personally I find FFXIV's gearing system refreshing in that it is more straightforward. I may be wrong, but do we really want a situation where every piece of gear needs to be run through a simulator to see if it's actually an upgrade or not? Already most probably rely on BIS lists made by others to determine what gear to use and materia to put on. I'm not sure how many people really consider that fun.
Ultimately I don't really mind what they do with these systems as long as it doesn't start to impact normal players in a negative way, but I think the way the gear system is now is most likely carefully thought out by SE to create the right incentives so the content is enjoyable by the most players. When thinking about things like this it's important to consider the entire game and not just one specific pain point.

Another gripe I have with gearing is the fact that the gears you obtained through savage and tome are "One of a kind". Why is there a need to restrict how many copies of that same items in your inventory, when it is already "Unique" and can only equip one of them at a time?! Just to help prevent accidently getting the same item twice?
By just lifting that one single thing off the item. It allows for quick swapping between different class in the same role without having to meld new materia every time, as long as you are willing to put in the time to obtain the item. It doesn't break the game or suddenly let you wear tome or raid ring at the same time. All it is a simple quality of life.
I feel that it's time to allow us to have a lockout based on role, not on character. Alternatively you could change it based on the monthly activity.
Currently we are looking at a full 8 month cycle.
Break it up into 2/4/6/8.
At the 8 week mark you can make it so that tome cap increases to 600. (.X5 patch)
At week 16 make it so that loot drops from savage add additional tokens. (Odd Patch, 24 man unlocks)
At week 24 make it so that overall tome prices are reduced to a 'next patch' cost. 345/510/280. (Odd .X5)
The goal of this is to make it so that you can gear 1 tank, 1 healer, 1 ranged physical, 1 melee dps, and 1 caster into an 8 month period. Currently it's around 2.5. (Based on 5,135 tomes/job) (14,400 total tomes over a 32 week period)
Last edited by Edgedy; 10-25-2022 at 10:15 AM.
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