I don’t think this is unreasonable at all. Just being part of the Empire isn’t entirely bad, and some provinces might be down for it.
Monty Python Sketch (what did Roman’s ever do for us)
I don’t think this is unreasonable at all. Just being part of the Empire isn’t entirely bad, and some provinces might be down for it.
Monty Python Sketch (what did Roman’s ever do for us)
The Autumn War was fought in the context of Ala Mhigo's trade power being marginalized by new trading routes before a single power-hungry king came to power. Ul'dah and Sil'dih fought in the context of a severe drought creating a potential life-or-death situation with Sil'dih monopolizing the water supply amidst a background of years of tension. Even the Dragonsong War has nothing at all to do with Halone. Limsa Lominsa isn't even religious.
But none of the city-states at all have had any ideas of global domination and there's nothing in the game to suggest it. The Sharlayans were uninterested in anything, the Ishgardians were too busy alternating between making love and war with Dravania, Limsa Lominsa was up until 5 years ago a loose amalgamation of pirates that had no greater national cause than "be a safe haven and resupply port" whose own people fought each other more than they did any foreign nation, Gridania cannot exist outside the Twelveswood, and then there's Ul'dah.
Ul'dah is the most like Garlemald in that it's a country in an inhospitable location whose predecessors had to fight off Hyur nomads and had to hire mercenaries to defend themselves. Yet the Ul'dahns never moved out of Thanalan and despite having the largest supply of ceruleum on the continent, they haven't industrialized into a magitek army to take over the world, that's bad for business. No one treats Ul'dah's destruction of Sil'dih as a good thing that should have happened in the story, but at least the leader of Ul'dah recognizes that and that on its own makes a small difference.
What sets the Garleans apart from Eorzea is the scale, spectacle, and speed at which they conquered 2 continents and some change, without having a legitimate reason to do, followed by the destruction of the cultures and the cruelty of their occupations. The Garleans came from nowhere with technology that hadn't existed for thousands of years, that completely removed the ability for anyone to be able to defend themselves from, using conscripts from the previous land they conquered.
What did Othard and Eorzea have anything at all to do with Garlean survival or revenge? If the Garleans stopped at Ilsabard, you may have had a leg to stand on but they kept going to destroy and conquer which invalidates any moral supremacy they could have had over Eorzea. The whole point of the original Eorzean Alliance was that the idea of one city-state going crazy and conquering was completely wild to them and had to be stopped. It didn't lead to them conquering Ala Mhigo together and then crossing the Ghimlyt Dark to take land from city-states in Ilsabard and create an empire.
Which sidequest?
Yoshi-P has said for a long time that Garlemald was too strong for the plot. It didn't matter as much when they were all the way over there, but when it comes to finalizing the whole game's story up to now it becomes tricky with how to deal with it, especially in an MMO where you need to revisit zones again over and over for years to come. The alternative would have been like where Ala Mhigo is now where they have an instance but no city to visit.
Looking back, it's not as much a surprise to anyone who has played FFVI that this is how it ended though. The Garleans are more influenced by the Gestahlian Empire than anything else, to the point where their magitek designs are ripped straight out of FFVI to the finest detail and pasted into FFXIV. With Zenos hanging around being crazy along with having powers he shouldn't have, it makes sense that they went with the same angle where the Garlean Empire like the Gestahlian Empire before them would meet their end due to one of their insane generals destroying everything. It may not be the glamorous end anyone wanted but in the end our army still marched right in, fought two legions, and took it over. It would have been weirder if the invading Eorzean force was somehow allowed to march right up with no airship attacks against a fully fit for battle Garlean army on their home turf and somehow won.
The Garleans having lost their empire by their own hand also makes it easier to close this chapter on the story since the Garleans have no one else really to blame but themselves and we don't end up having war restart all over again after them being upset about the first one and the plot can finally move on.
Garlemald doesn't have a monopoly on magitek. Someone mentioned that Landis has the Magitek Academy and we've seen Imperial Magitek facilities in Terncliff, Werlyt, and Ala Mhigo. Eorzea has also been making their own, independent of Garlemald. Ceruleum exists in Thanalan and in the New World so it's simple to suggest that they aren't the only places in the entire world with that resource either, especially since it's said in the EE that it's "abundant" in Ilsabard.
Geändert von MikkoAkure (10.11.22 um 17:28 Uhr)
Amaurot isn't more modern; it's 1920s skyscrapers but sort of in isolation, without any surrounding elements of that culture.
And I've said before, I think they really messed up by referencing "modern Earth tech" for Garlemald, especially those ugly boxy cars that look like they've made a 3D model of how a two-year-old draws a car. We've seen Garlean tech before that – the magitek armours and flying juggernauts with their whimsical winged bipedal designs and ornate details. Garlemald citizen tech should be based on those designs, not turning to a different source entirely.
I've just recently picked up Final Fantasy VI, where those magitek designs originate from, and while I haven't got too deep into it yet I would think they could draw on that setting as a basis for the accompanying tech level of the country. Narshe feels like it could a base design for a Garlean village, though I haven't seen much of the Empire yet besides their machines.
I don't think they did a good job of Stormblood anyway. Too many times we turned up in a place and the enemy had already retreated without a fight, again perhaps to avoid the "permanent Garlean enemies in a field zone" thing that they realised is a narrative awkwardness after ARR and Heavensward.
I should have phrased better in my previous post – I don't believe there has ever been any indication that the city-states are trying to expand territory against each other, except perhaps at Carteneau which is somehow considered unclaimed territory for anyone. None of them are trying to take over each other's lands and few are even making moves against their resident beast tribes, beyond trying to keep out direct invasions into their current territory.
Geändert von Iscah (10.11.22 um 21:28 Uhr)
I actually didn't overly mind the cars, because they do look like kinda crappy early twentieth century cars--or, perhaps more pointedly, how anime tends to draw early 20th century cars. Those are some Fullmetal Alchemist or JoJo Part 2-style boltbuckets right there. It's not fancy or particularly interesting, but I feel like if they designed a fully detailed Garlean car then we'd want to see them use it, and they had no intention of it being more than a piece of scenery. One of those funny instances where they're sorta forced to underdesign a new setting element.
And... honestly, I don't think Stormblood was all it could've been, either--it's still pretty good at points (mostly in the back end), but it'd be the hardest one to try to 'fix', and ultimately I think Bozja hit its goals better. But like I said, I'm not really interested in 'Stormblood, Take Three'. I wanted something new from Garlemald, and that's what I got.
And, as I stated above the part you quoted, "Empires are built on the backs of conquered nations." You are describing, instead, a loosely based confederation of states that just happens to agree that their previous Masters should still be in charge.
A lot of non-Garlean conscripts died in wars of conquest during the Garlean Empire's reign. A lot of non-Garlean citizens suffered for decades after their territory was conquered. We know how the Empire treated non-Garlean citizens. I doubt that those now-freed citizens would agree to the yoke once more simply because you think the New-and-Improved Empire would be benevolent.
You quoted part of a thought. My full thought was "I can see no 'logical story' coming out of such a situtation -- only doom, disaster and despair for Garlemald and its peoples.Second, why would you want things to happen off-screen? I certainly hate how ala mhigo development was off-screen, I don't want that to happen to Garlemald too.
It is no longer the story of the Warrior of Light at that point. It will be hidden off screen, as was Ala Mhigo for the most part."
I honestly don't really like the direction they went either; the things we've seen from the Empire are usually rather sleek. Sure, some steampunk-boiler plate kinda elements, but most stuff is rather smooth. I had thought they would appear more like something out of Bioshock or like.. Victorian-esque or Prussian-esque steampunk. Maybe even a little bit of that "retro future" kinda element.
Buuuut it is what it is!
Enjoy it!
Not a bad call, and Narshe is a bit unique with the more steam-mining-elements, but you'll find most cities in the game to be very generic fantasy-rpg-town.
I'd almost say based on the rich/high ranking people derailed train design that for those who could afford or were high ranked enough a fitting car model would look something akin to Captain Nemo's car from the film The League of Extraordinary Gentleman. Or I guess something like the Mac 3 from Speed Racer. The blocky smart car look and why they're so prevalent in the zone is the average citizen car model. I'd also go with 1920s 1930s top line Jaguars or other expensive cars that share the same kind of design. Or even the Batmobile from Batman the Animated show. Heck the Regalia would even fit. At least for the high end.
I haven't watched JoJo so cant speak for that, but FmA car designs are much more vintage-looking. They're fairly uncommon in the setting anyway but I skimmed through the manga looking for images – the first few pages of chapter 63 is an easy scene to reference – it is quite a boxy shape (and I don't know cars enough to say if it's accurate to anything) but it has the details like old-fashioned headlights and fenders and just generally looks like a car rather than a child's drawing of a car.
The Garlean cars look very much like they're based on old "people's cars". Basically a boxy, very basic car meant to be affordable and get you around the city, of which the original VW Beetle is a good western example. They're super iconic in Japan and Europe for the time period of the late 50's-early 60's and those plus the architecture we see feel like they're supposed to put our minds in the frame of a successful post-war industrialized nation with tons of resources and the safety of the modern world until they bombed themselves out.
The Garlean examples seem to be closest related to Datsun 110s, Toyota Coronas, and the kei cars that followed. The Soviet ZAZ Zaporozhets is an even boxier version of that same type of idea of a car in that time period, but the Novus D toy minion looks more like the Japanese cars with that front end.
Yeah, these are all about right, although I've got very little knowledge of cars to be able to cite all that myself. It's about the right angle for the thing they were addressing by adding the cars: basically, 'we want to communicate that cars exist, but we don't want to make you think the fact cars exist is important'. That actually requires them to go for these sorts of 'aggressively mundane' designs and fairly low polycounts, because you're not supposed to actually care about them.
If they made even ONE of those cars unique and good-looking, people would be looking for it to be somehow relevant to the story, or at least start demanding it as a mount.
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