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  1. #11
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,171
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by SentioftheHoukai View Post
    Actually, it is for the context is entirely different. The Omicrons literally destroyed the dragon's entire race a la Frieza~

    I don't recall the Arkasadora Tribe quests involving them magickally making Hippo Carts for the Matanga from the Steppes, or the Hyur tribe they defeated who once tried to destroy them. Did you?

    Say you're being disingenuous and arguing in bad faith without actually saying it, for your own dignity.
    For one thing, they're not real. They're an interactive simulation made of emotions and memories gathered from an outsider alien's point of view. It doesn't make sense in context for the beast tribe quest set in an end-of-the-world bar in Ultima Thule to be about perpetuating a ghost war.

    As for Vidofnir, her grandfather's world was gone long before even her father was born. Actual living dragons that she's responsible for are more important to her than a dead world she'll never see or a speck of space dust out in the cosmos where shades of dead civilizations are trying to group together and make a cafe. She also just got over making peace with a civilization that had been trying to kill her and her people for the past 1000 years and she was the most gung-ho for becoming friends with them. A bunch of simulations of robots made out of magic at the end of the universe means nothing to her so I'm not sure what is expected here except for an excuse to make an "Endwalker bad" post.

    If you or the OP actually read the thing they linked and understood the context instead of purposefully trying to make yourselves upset over it, you'd see that the quest isn't about a magic memory-wiping dessert that makes everyone friends now, it's about making something that visually resembles where the dragons live now, directed by living dragons, and sparking memories of their dead world as it was when it was alive while forming a connection between them and the ghost dragon that shows the ghost dragon that their kin fly in skies resembling the home they lost and that things are better now.

    Quote Originally Posted by Vidofnir
    Restore to them memory untainted by bitterness, and they may yet be inspired as my grandsire once was. Words, however, shall not suffice.

    Southwest of Anyx Trine lie lustrous minerals, their sheen not unlike those of the Dragonstar's peaks. Collect them with my blessing.
    My grandsire once spoke of the pale blossoms northeast of Anyx Trine as like unto those of the Dragonstar's valleys. Collect them with my blessing.
    My grandsire once spoke of an iridescent fish in the Iron Feast, its scales a shade identical to the Dragonstar's holy peak.
    Collect one with my blessing─I am told they subsist upon roe.
    (32)

  2. #12
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,060
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    It would've been more egregious if their entire race was won over by that little display of goodwill, but many are content to just keep wallowing in their misery and solitude judging from that daily where you try to convince random individuals to visit the cafe.
    (10)

  3. #13
    Player
    Lurina's Avatar
    Join Date
    Aug 2019
    Posts
    334
    Character
    Floria Aerinus
    World
    Balmung
    Main Class
    White Mage Lv 80
    I think you're kinda misunderstanding the vibe of the questline. These are reconstructions of people who have been dead for more than 12,000 years. Even to Vidofnir, the Omicrons are part of a historical event she's had no personal experience with whatsoever.

    The theme is about learning to let go of grief for things long-ago lost and other baggage that's left you emotionally deadened. It's about recovering a degree of forgotten innocence and remembering how to find meaning in simple pleasures, and in that regard, I think it being a little childish is appropriate. Innocence is infantile and flippant by nature, but without it, we're lost.

    Some parts were awkward, but overall I thought it was relatively poignant.
    (34)
    Last edited by Lurina; 10-19-2022 at 02:17 PM.

  4. #14
    Player
    Veloran's Avatar
    Join Date
    Dec 2019
    Posts
    665
    Character
    Vane Weaver
    World
    Diabolos
    Main Class
    Gladiator Lv 84
    Quote Originally Posted by Lurina View Post
    The theme of the quest line is about learning to let go of grief for things long lost and find meaning in small pleasures again. I thought it was relatively poignant.
    Sure. If it wasn't the twentieth time they've played that card.
    (9)

  5. #15
    Player
    Lurina's Avatar
    Join Date
    Aug 2019
    Posts
    334
    Character
    Floria Aerinus
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Veloran View Post
    Sure. If it wasn't the twentieth time they've played that card.
    Sorry, you quoted my post before I edited and expanded on it a bit.

    I'm usually the first to criticize the execution of the FFXIV writers, but I don't think it's wrong for a story to have themes. FFXIV is fundamentally about the folly of refusing to let go of lost things, and the need to instead learn from what has been lost and grow. This concept is present in almost every story in the game. Whether or not that theme changes from 7.0 onward, I don't think it's exceptionally strange to continue it here, in a direct extension of Endwalker's plot.
    (24)
    Last edited by Lurina; 10-19-2022 at 02:16 PM.

  6. #16
    Player
    Veloran's Avatar
    Join Date
    Dec 2019
    Posts
    665
    Character
    Vane Weaver
    World
    Diabolos
    Main Class
    Gladiator Lv 84
    Quote Originally Posted by Lurina View Post
    Sorry, you quoted my post before I edited and expanded on it a bit.

    I'm usually the first to criticize the execution of the FFXIV writers, but I don't think it's wrong for a story to have themes. FFXIV is fundamentally about the folly of refusing to let go of lost things, and the need to instead learn from what has been lost and grow. This concept is present in almost every story in the game. Whether or not that theme changes from 7.0 onward, I don't think it's exceptionally strange to continue it here.
    It's one thing to have themes. It's another thing to repeat the same theme across many dozens of plots for nine years. We essentially had this exact same story with way more depth and nuance and moving parts seven years ago in Heavensward. And Endwalker was already laser-focused on this idea, so I can't see a good reason to reiterate it, again, after the big crescendo when we're supposed to be moving into new territory.

    To be frank, it's just depressing me now. Every time we come back to this I'm just jolted back into remembering this is a predictable fantasy universe and not a breathing world. It sometimes makes me apathetic to the entire setting.
    (15)

  7. #17
    Player
    Kozh's Avatar
    Join Date
    Mar 2020
    Posts
    751
    Character
    Corvo Aerden
    World
    Kujata
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Veloran View Post
    It's one thing to have themes. It's another thing to repeat the same theme across many dozens of plots for nine years. We essentially had this exact same story with way more depth and nuance and moving parts seven years ago in Heavensward. And Endwalker was already laser-focused on this idea, so I can't see a good reason to reiterate it, again, after the big crescendo when we're supposed to be moving into new territory.

    To be frank, it's just depressing me now. Every time we come back to this I'm just jolted back into remembering this is a predictable fantasy universe and not a breathing world. It sometimes makes me apathetic to the entire setting.
    I think you nailed it. It's probably hard to imagine for some people, but I used to loved the game and its world, you know? I also like the game's message and themes, up until 5.0. Yet when I was playing EW, all I noticed is that the game keep repeating its "theme" over and over again, from msq to sidequest to job quest etc. To the point where I can easily predict what will happen in a quest/sidequest. That's also why instead of feeling agreeing with the theme, I feel being preached.

    It's like "yes, yes, I get you, but CAN YOU FREAKING SHUT UP FOR A SECOND??" when I play EW

    And now when I look at the omicron beast tribe quest, all I see it just the same repetition. Make players sympathize, add a bit of humor, add a ton of "FORGE AHEAD", and voilà, you get people seal clapping at how "brilliant and heartfelt" the quests are.
    (15)

  8. #18
    Player
    Lurina's Avatar
    Join Date
    Aug 2019
    Posts
    334
    Character
    Floria Aerinus
    World
    Balmung
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Veloran View Post
    It's one thing to have themes. It's another thing to repeat the same theme across many dozens of plots for nine years. We essentially had this exact same story with way more depth and nuance and moving parts seven years ago in Heavensward. And Endwalker was already laser-focused on this idea, so I can't see a good reason to reiterate it, again, after the big crescendo when we're supposed to be moving into new territory.

    To be frank, it's just depressing me now. Every time we come back to this I'm just jolted back into remembering this is a predictable fantasy universe and not a breathing world. It sometimes makes me apathetic to the entire setting.
    I don't broadly disagree that a lot of the writing has been repetitive, but I do think the Omicron quests have a somewhat different vibe insofar as it's about rebuilding a sense of meaning from literally nothing, and does a good job of conveying (unlike the EW MSQ, largely) that there's no definitive path to finding purpose and living, but that it's different for every being and situation. It also toys with some existential questions which the game hasn't touched before.

    It's nothing revolutionary and is still a little preachy, but I think it's a little strange to be so hostile to it just because a handful of reconstructed survivors from civilizations millennia dead are not sufficiently holding on to their grudges. The premise is that the people in Ultima Thule have reached the end-stage of destructive nihilism, where they no longer hate specific things but reject life on a foundational level, and so obviously the quest is about mending their connection to it so they can begin feeling anything again. In that sense, you have to start from the ground up - finding joy in the fulfillment of basic needs, like eating.
    (15)

  9. #19
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,834
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    ITT: people who've claimed to be fans of the game since its beginning learn apparently for the first time that it picks a wide variety of tones and genres for its non-central storylines.

    Seriously, how many of you people complaining about the Omicrons have EVER done a non-combat tribal questline before? This is right in line with the moogles, the namazu, the qitari and the dwarves; they make those quests VERY light and silly, probably because if they were dead serious then it'd feel weird why we either aren't getting violent or aren't doing more. Hell, debatably it's probably MORE adult than some of those; the Omicrons go for a very deadpan, British style of comedy that wouldn't have worked for me as a small child, while the namazu and dwarves I would've COMPLETELY understood.

    I wonder how all y'all feel about Hildibrand.
    (29)

  10. #20
    Player
    Lustre's Avatar
    Join Date
    Feb 2022
    Posts
    486
    Character
    Tatsuya Sarugaku
    World
    Moogle
    Main Class
    Paladin Lv 90
    Are people really defending a plotline where a magically created bunny rabbit creates Grass and fertile land, through the power of HOPE in an inhospitable part of the universe lmaoo i can't even, it's actually kinda embarrassing but I guess it appeals to the lowest common denominator. Then said bunny makes a salad, out of rocks that I mined, and the two citizens who are ideologically different and at war decide to become friends and go work on the fake farm for the rabbits. What's next? Will the sun shine out of WoL's ass cheeks? Will the murder-robots and the dragons, previously genocided by said murder-robots hold hands in the sunshine and clap and sing together? Give me a break, OP is correct and all you white knights are gross. I was hoping Dynamis was a one-and-done thing like everything else in this game but no, it seems they've picked the most stupid inane plot device they can and they're stretching it as far as it'll possibly go. Power of feelings lmao imagine defending that crap. I'll be so glad when Endwalker "content" is over and in the past. if .3>7.0 carries on with this crap I'm unsubbing. If i wanted to play a game with a plotline taken out of a children's book i'd go play KH. All of the things that make a good final fantasy title are missing right now.
    (15)

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