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  1. #1
    Player
    RukoBoshi's Avatar
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    Jul 2022
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    Ruko Sunko
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    Moogle
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    Reaper Lv 90
    Quote Originally Posted by aveyond-dreams View Post
    Alright, then our options are a successful demon invasion from the Void, the unstable sundering collapsing on itself and causing rejoinings, something from outer space landing on the source and causing problems out of the blue, or political conflicts between warring regions. With people in here vetoing anything that would threaten the perfect state of the source, it seems that they are the ones who are impossible to satisfy instead me like how I'm often accused.

    To the people who are so worried about something happening to the source: Forge Ahead. Because right now there's a whole lot of nothing going on except for whatever Golbez is twirling his moustache over, and a competent writer would let that lead into either demon invasion or rejoinings.
    Well, i agree with that, a void invasion would be interesting and a great motivation to explore Meracydia, since there was a voidgate there.
    Again, i don't think people here are against the source being in danger. No one wants the MSQ to be crafting and gathering after all, we all want to put our fighting skills to use.

    Quote Originally Posted by RyuDragnier View Post
    Knowing how he writes, likely a telling of people trying to either kidnap or subvert the princess in order to take control of the resurfacing Dalmasca, all while we get caught up in the web of machinations and possibly even have a few plots trying to make us take the fall for her death/disappearance. Possibly with us figuring it out and managing to avoid it thanks to our previous experience with the events surrounding 2.55 and Nanamo. Meaning more of a political drama than anything, with little fighting. But when it comes up, man will there be fighting.
    That would be really nice. I loved the political focus of ARR and some parts of expansions. I loved it in FFXII and i always like more of this in XIV.
    If they could make explorations zones around Dalmasca that would be great.
    (5)

  2. #2
    Player
    Alleo's Avatar
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    Jul 2015
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    Light Khah
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    Moogle
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    Arcanist Lv 91
    Quote Originally Posted by aveyond-dreams View Post

    To the people who are so worried about something happening to the source: Forge Ahead. Because right now there's a whole lot of nothing going on except for whatever Golbez is twirling his moustache over, and a competent writer would let that lead into either demon invasion or rejoinings.
    Funny that you believe that any kind of "war" story or threat of another rejoining would lead to us losing. Right now the WoL has won any of these conflicts and stopped the rejoning of the First. What makes you believe that a another rejoining would happen? And why would it need to happen? The main Ascians are dead, none of the remaining ones should be powerful enough to plan something that basically makes a shard ready for a rejoining. Remember both the source and shard needs to be prepared for that...

    We had a ongoing war since ARR...and here you still want a war as if that is not going to be boring after such a long time.

    _________

    About our power:

    The WoL is the type of person that helps no matter what. So we will always help the weaker people. And for a main villain: Well we are still human, get some poison out, use some new world technic that temporarily knocks us out because we had no idea what it is (but will overcome later), overwhelm us in numbers, threaten someone we love or simply let the enemy be a person in power that we cant attack because it would lead to political conflicts. Things that FF14 has already used over the time.

    If we ever go to another shard, they could easily explain that the density of aether is different and thus we need time to get used to that.

    I just dont see a need to depower us permanently. Even against the Endsinger we had help and without the Scions and their prayers we would have died. We are not a unstoppable god.
    (15)
    Last edited by Alleo; 10-30-2022 at 09:40 PM. Reason: grammar

  3. #3
    Player
    Cleretic's Avatar
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    Solution Eight (it's not as good)
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    Ein Dose
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    Mateus
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    Alchemist Lv 100
    Quote Originally Posted by Alleo View Post
    What makes you believe that a rejoining would happen? And why would it need to happen? The main Ascians are dead, none of the remaining ones should be powerful enough to stake something that bascially makes a shard ready for a rejoining. Remember both the source and shard needs to be prep for that...
    Something I've noticed from multiple people trying to predict future events, especially on the official forums but also elsewhere, is that there's a bunch of people who assert that a Rejoining must be in the future without any real care for how astronomically implausible that is. In fact, almost acting like it's an inevitability; that there must be a Rejoining in the future, it's just a matter of figuring out how. I think there's two general approaches that lead there:

    A: People deciding that Rejoinings are somehow a good thing, or can be done peacefully and positively, rather than 'oh yeah that's unambiguously a bad thing for literally every living soul on all involved planets that only the Ascians ever had anything to gain from'. This I think is why the OF has this more often than elsewhere, because there's an atypically large pro-Zodiark/Convocation/Ascian segment of the population here; they want to see another Rejoining in part because either they want to see a 'good Rejoining' (which is akin to saying 'a good earthquake'), or they think all Rejoinings are somehow good Rejoinings.

    And B: Just a general lack of originality; they go for a Rejoining as an apparently inevitable future event not because Rejoinings actually are likely or inevitable, but because it's the only thing they can think of. The only threat or game-changer they can imagine is a Rejoining because they just can't imagine the game having stakes or major players different than what they're already familiar with.
    (12)
    Last edited by Cleretic; 10-30-2022 at 08:21 PM.

  4. #4
    Player RyuDragnier's Avatar
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    New Gridania
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    Hayk Farsight
    World
    Exodus
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    Dark Knight Lv 100
    Quote Originally Posted by RukoBoshi View Post
    Ah, i didn't see that middle part. I thought not making a war story was a decision made by the whole team, turns out he personally didn't want to tell that kind of story.

    Now i really want to know what kind of tale he would have for Dalmasca.
    Knowing how he writes, likely a telling of people trying to either kidnap or subvert the princess in order to take control of the resurfacing Dalmasca, all while we get caught up in the web of machinations and possibly even have a few plots trying to make us take the fall for her death/disappearance. Possibly with us figuring it out and managing to avoid it thanks to our previous experience with the events surrounding 2.55 and Nanamo. Meaning more of a political drama than anything, with little fighting. But when it comes up, man will there be fighting.
    (4)

  5. #5
    Player
    Cleretic's Avatar
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    Ein Dose
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    Mateus
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    Alchemist Lv 100
    Thinking that the next expansion needs to be about a world-threatening crisis is limiting in both the short and long term, as well as... honestly, quite boring.

    In the short term it just makes 7.0 a retread of Shadowbringers or Endwalker, going on a world-saving crusade that spans nations, fight horrifying monsters (because not having time to set more local stakes means you have to go hard on more immediately understandable threats), probably go quell the thing that started it all, yadda yadda. Shadowbringers and Endwalker were very popular expansions, no doubt about it, but I think we've all had our fill of planet-threatening armageddons for the time being; doing something else feels much more interesting. (Which incidentally is part of why the Omicrons are a great storyline; basically the furthest possible thing from that, while still feeling useful and interesting.)

    And in the long-term... well, 7.0 has the daunting task of setting the stage for what FFXIV does after the stories that have defined it thus far are done; there's no more war against the Empire, no more Ascians, no more primals (or at least, primals not causing the threats we know them for), so what does FFXIV look like after that? It's a difficult question to answer, in no ssmall part because of the stakes; whatever their answer is controls basically the entire game's future, not just for that expansion, but for the storyline that follows it, and whatever comes after that.

    And I can tell you right now, answering that question with 'another apocalypse, literally right now' is the worst possible answer, because it establishes that the only state FFXIV can continue to exist in is 'stakes at maximum'. If they don't de-escalate somehow in 7.0, they'll never be able to.

    All that's basically a recipe for seeing more localized, political and interpersonal conflicts in 7.0, I think; not only is that more interesting right now, it sets the stage much better for the future. People aren't against those sorts of conflicts in this game, we've just reached the point where the previous motivators and contributors are either dead, done or gone, so we just have to find new ones.
    (15)
    Last edited by Cleretic; 10-30-2022 at 01:03 PM.

  6. #6
    Player
    sidurgu-12's Avatar
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    Aug 2020
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    Limsa Lominsa
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    Sidurgu Dazkar
    World
    Behemoth
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    Goldsmith Lv 90
    Quote Originally Posted by Cleretic View Post
    Thinking that the next expansion needs to be about a world-threatening crisis is limiting in both the short and long term, as well as... honestly, quite boring.

    In the short term it just makes 7.0 a retread of Shadowbringers or Endwalker, going on a world-saving crusade that spans nations, fight horrifying monsters (because not having time to set more local stakes means you have to go hard on more immediately understandable threats), probably go quell the thing that started it all, yadda yadda. Shadowbringers and Endwalker were very popular expansions, no doubt about it, but I think we've all had our fill of planet-threatening armageddons for the time being; doing something else feels much more interesting. (Which incidentally is part of why the Omicrons are a great storyline; basically the furthest possible thing from that, while still feeling useful and interesting.)

    And in the long-term... well, 7.0 has the daunting task of setting the stage for what FFXIV does after the stories that have defined it thus far are done; there's no more war against the Empire, no more Ascians, no more primals (or at least, primals not causing the threats we know them for), so what does FFXIV look like after that? It's a difficult question to answer, in no ssmall part because of the stakes; whatever their answer is controls basically the entire game's future, not just for that expansion, but for the storyline that follows it, and whatever comes after that.

    And I can tell you right now, answering that question with 'another apocalypse, literally right now' is the worst possible answer, because it establishes that the only state FFXIV can continue to exist in is 'stakes at maximum'. If they don't de-escalate somehow in 7.0, they'll never be able to.

    All that's basically a recipe for seeing more political and interpersonal conflicts in 7.0, I think; not only is that more interesting right now, it sets the stage much better for the future. People aren't against those sorts of conflicts in this game, we've just reached the point where the previous motivators and contributors are either dead, done or gone, so we just have to find new oness.
    WoW seemed to answer everything with "lets cause another apocalypse" and as a result a lot of people gave up on it story wise. Though im not saying its not still popular. Personally id like to see a semi light hearted story for 7.0.
    (4)

  7. #7
    Player
    MikkoAkure's Avatar
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    Midi Ajihri
    World
    Hyperion
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    Arcanist Lv 100
    Quote Originally Posted by Cleretic View Post
    And in the long-term... well, 7.0 has the daunting task of setting the stage for what FFXIV does after the stories that have defined it thus far are done; there's no more war against the Empire, no more Ascians, no more primals (or at least, primals not causing the threats we know them for), so what does FFXIV look like after that?
    I'm interested to see what sort of story appears when Yoshi-P and the writing team are mostly free of the chains that Tanaka's 1.0 brought to FFXIV. Everything up until now has been mostly a continuation of the original story, but expanded upon. Now it's all done and they can tell something new that takes place in the same world. Considering Yoshi-P himself said he thought Garlean gunblades that are just a gun with a sword on it is stupid, there's probably other things he didn't like about 1.0 that he was stuck with.


    Quote Originally Posted by Cleretic View Post
    If they don't de-escalate somehow in 7.0, they'll never be able to.

    People aren't against those sorts of conflicts in this game, we've just reached the point where the previous motivators and contributors are either dead, done or gone, so we just have to find new ones.
    This is why I was hoping that after EW was dealt with, the WoL would be depowered.

    It would solve 2 problems: The problem of being too strong for more mundane threats. And the problem of new players coming into the game. While it was necessary to power up the WoL at first because the Garlean Empire and the Ascians were WAAAAY too strong for Eorzea, if they depowered the WoL after it was all over then not only could existing players who have already completed the story start fresh, but new players could use this as a new launch pad into the game without needing to complete all of the story that happened from say HW-onwards.

    While on one hand, it's kinda awkward to play an MMO known for its story and skip it all, but on the other it's a lot to ask new players to do hundreds of hours of it in order to catch up to their friends who invited them to the game in the first place and get established and not burn out without reaching the part of the game everyone else is having fun together on.
    (1)

  8. #8
    Player RyuDragnier's Avatar
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    New Gridania
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    Hayk Farsight
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    Exodus
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    Dark Knight Lv 100
    Quote Originally Posted by MikkoAkure View Post
    This is why I was hoping that after EW was dealt with, the WoL would be depowered.

    It would solve 2 problems: The problem of being too strong for more mundane threats. And the problem of new players coming into the game. While it was necessary to power up the WoL at first because the Garlean Empire and the Ascians were WAAAAY too strong for Eorzea, if they depowered the WoL after it was all over then not only could existing players who have already completed the story start fresh, but new players could use this as a new launch pad into the game without needing to complete all of the story that happened from say HW-onwards.

    While on one hand, it's kinda awkward to play an MMO known for its story and skip it all, but on the other it's a lot to ask new players to do hundreds of hours of it in order to catch up to their friends who invited them to the game in the first place and get established and not burn out without reaching the part of the game everyone else is having fun together on.
    That's why I'm a fan of the idea of 8.0 throwing a monkey wrench in things while being in The New World. At the end of 7.0, we will be at level 100, normally the stopping point for levels in Final Fantasy. But FF14 doesn't do horizontal grinds well. So how do we keep a vertical grind while "resetting" the levels (not the skills) and the WoL's power level in story? We lose our body, possibly through some form of death at the hands of the 8.0 expansion villain early on (who may have been testing out a weapon on some random stranger, ie the WoL). However, due to our soul being strong enough, we end up grabbing a body (possibly without a soul due to villain's evil magic testing) and are forced to basically train this body up after having made it change shape into our former look. It de-escalates our power (kind of considering how souls work), and gives us a threatening villain.
    (1)

  9. #9
    Player
    Cleretic's Avatar
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    Ein Dose
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    Mateus
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    Alchemist Lv 100
    Quote Originally Posted by MikkoAkure View Post
    This is why I was hoping that after EW was dealt with, the WoL would be depowered.

    It would solve 2 problems: The problem of being too strong for more mundane threats. And the problem of new players coming into the game. While it was necessary to power up the WoL at first because the Garlean Empire and the Ascians were WAAAAY too strong for Eorzea, if they depowered the WoL after it was all over then not only could existing players who have already completed the story start fresh, but new players could use this as a new launch pad into the game without needing to complete all of the story that happened from say HW-onwards.
    See, I think this is an attempted solution to something that's not actually a problem, and just makes more in the attempted fix. We're not actually so strong as to completely invalidate all non-apocalyptic comers; we're exceptionally capable in a fight, no doubt about it, but we've been laid out flat plenty of times and don't actually do a lot of those tremendous victories alone; Shadowbringers and Endwalker did well by making that abundantly clear in the text itself, and giving us a way to bring in a group even when that's difficult through the Azem crystal, but it's always been there. We might be the among top of our respective fields, but that peak is by no means above the concept of there being believable competition or us needing help to throw down with a big beastie.

    The story doesn't need to de-power us to make future content a challenge; they can just make that content a challenge and have us accept that we'll sometimes get our asses handed to us no matter how big our biceps are. No part of the game's text or mechanics says that's not completely possible; hell, Bozja told us that a guy with an axe and no shirt was our combative equal, and I don't see anyone arguing with that.

    ...plus, the notion of de-powering the character faces an insane amount of issues both with reflecting it mechanically and story-wise. We have dozens of different possible power sources, from the high-concept Summoner to the 'just angry and beefy' Warrior, how are you going to sell an in-universe de-powering that hits every single one of them? Even when superhero stories do that they don't try to make it one-size-fits all, because when they do it it's not to knock The Flash or Thor down to size, it's usually a story arc just set up around the concept of 'oh yeah Batman and Hawkeye aren't affected by this, we'll tell a story about that'. Metroid can de-power Samus no problems, because Samus is one person with a very specific power source; to depower the WoL, you need a concept that wipes out twenty different possible power sources and combat techniques in one. And you can't actually miss a single one, otherwise Monks or whoever you miss are gonna complain they should be the exception and should be the Batman in a 'depowered Justice League' story.

    And it's a beat that's not going to feel like it means anything at all if it's not mechanically reflected, but reflecting it mechanically would kinda just mess up the rest of the game. If you've decided after Ultima Thule that we should be depowered to a degree where we can no longer compete in Ultima Thule... well, if you don't change things mechanically nobody will think we've been de-powered anyway and it'll feel like nothing, but if you make it so that we can't you've messed up all content in that zone.
    (8)
    Last edited by Cleretic; 10-30-2022 at 04:22 PM.

  10. #10
    Player
    Lyth's Avatar
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    Meracydia
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    Lythia Norvaine
    World
    Gilgamesh
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    Viper Lv 100
    Power is relative. You really just need a sufficiently menacing villain. The problem is if that confrontation occurs too early, then they lose their impact. It's easy to fall into the trap of introducing a character and then immediately wanting to bring about a showdown. But then it quickly turns into monster of the week. This is the best time to start investing in an arc villain, for a payoff several expansions down the line.

    I like the idea of removing players' sense of 'safety', but that's difficult to do in an MMO. Traditionally the way to do this is a point of no return. One of the best parts of the transition between ARR and Heavensward was the lonely journey to Ishgard, as a wanted fugitive on the run. But you also can't take away the player's ability to teleport back to Ul'dah and carry on there as normal. In comparison, imagine the impact of Cecil being stranded on Mysidia, only to be able to teleport back to safety to visit earlier shops at will.

    I think the difficulty right now is that most places on the three great continents are going to welcome us as heroes and cheer us on. It's very different being stranded in a hostile environment as the underdog and trying to win people over. But I think it's tough to convey that in an MMO.

    It would be fun to see some of the Ivalice related regions in southern Ilsabard, and I'm hoping that one of the 'other names' for Locus Amoenus turns out to be Archadia. But I'm in no particular rush to get there.
    (1)

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