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  1. #1
    Player
    Join Date
    Feb 2012
    Posts
    32

    Hamlet Defense; The Golnan way

    (Authors note; I wrote this because I was sick of explaining this crap to every single party I made, and yes, this is completely possible to pug. I posted it here just because I thought it might help some of you get this crap done. )

    You're doing Hamlet Defense, you want those Relics right? Yes? Good, listen up.

    Wall of text in 3, 2 , 1...

    ------------------------------------------------------------------------------------------
    DoL - The goddamn most important part of the group. Number required: 2.

    At the start, do red, and then quickly do a blue. And then just keep doing red until the final Unique Weapon Beastmen dies, and then just do poisons and sleeps and whatnot to get points.


    Because I feel this is important, and I actually have to tell you because everyone I've ever had as DoL is dumb and doesn't do it unless I tell them to.
    Elect one of your DoL to be the "Lead" DoL, he's gonna tell your other DoL which colour to turn in next.
    So, if there are 2 reds handed in (Which means you need 1 more, and there are two of you, and if you both run and grab a red it's gonna be like "Hurrrr") the leader will either say "Go grab Red. I got 'x'" or he's gonna say "Go grab 'x', I got Red."
    Simple isn't it? I recommend making macros, it helps. So do it, and do it right.

    Also, if you find you're sitting around waiting for your pot to respawn, just pick up another colour near it, that will make your pot reset.

    ------------------------------------------------------------------------------------------
    DoH - Number required: 2. Also the most important part of the group.

    2 of you, are gonna be buffing attack, and only attack. ATTACK ONRY. Got it? Do it. Co-ordinate your hand ins.

    Use progress abilities, and don't Hasty Hand that crap, if you do you will most likely botch.

    -------------------------------------------------------------------------------------------
    WHM - Number required, 2. Extremely important part of the group. Also most important part.

    Buff the NPCs, heal them.
    Heal players, esuna DoH if they stand still like an idiot and get a DoT on them. Do it, and do it right.
    Also, when the boss spawns for the love of god have at least 1 WHM follow the pack and heal the poor
    stock pile NPC.
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    Wildcard x 1

    Any job will work for this, doesn't matter. This player kills the Scared Fauna and the Beast of Burden, and more or less does bugger all in the meantime, but it's preferred to have them single target DD enemies on the front line and when they gain aggro, pull them to the back.

    And for God's sake, don't kill the unique weapon enemies, you can lower their health a bit to have them die faster but that's all.
    Also, when you see there are about 3 enemies left, head for the Errant Soul, which is located at the google doc linked below.

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    WAR/PLD - (Yes, PLD can do this crap just fine and in fact it's preffered.) Literally the most important person in the entire group and this persons' action will determine if you get 60,000 + points or not.

    https://docs.google.com/spreadsheet/...vV3RoQWc#gid=1

    Oh damn what's that? Something unrelated? No it isn't bookmark it. Do it now.
    On that guide, it's gonna tell you where certain NMs are gonna spawn, and you're gonna read it. You bet your butt you are going to read that info, why? Because those Scared Wildlife have to die, and so does that Beast of Burden. So do it, and do it right.

    At the start of the fight, go and get the scared wildlife, it spawns right at the start.
    After that? DD something, heal if you're a PLD, try and keep enemies off your DoH and DoL.
    At the 20:30ish mark, the Beast of Burden is gonna spawn, are you gonna kill it? Hell no you aren't, you're too busy tanking the boss that spawns RIGHT AFTER it.
    Be at the entrance, and when it spawns, kite that bugger away from the Archers, and keep doing it until every single enemy is dead, which is around the 11 min mark, and then go and kill the Errant Soul with the WHMs/Wildcard.

    The location you should kite the enemy varies from Hamlet to Hamlet, but it really doesn't matter where, as long as you aren't dying while doing it.
    --------------------------------------------------------------------------------------------

    And that's it! That's 60,000 points(Assuming the inclusion of a top 20, if not you'll break 50,000 easily).
    Have fun!

    (12)
    Last edited by Golnan; 06-25-2012 at 06:30 PM. Reason: Edited a bunch of things to reflect the changes I've made to party make up, making it a bit more laid back, and easier.

  2. #2
    Player
    Join Date
    Feb 2012
    Posts
    32
    Additional Notes; Every job is listed as being important because if you mess up even once it can lead to a wipe.

    So do it, and do it right.
    (4)

  3. #3
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Good strat!

    (...but I think I pee'd my pants reading it o.O)
    (0)

  4. #4
    Player
    Sasagawa's Avatar
    Join Date
    Mar 2011
    Posts
    272
    Character
    Seriy Anaplian
    World
    Moogle
    Main Class
    Marauder Lv 50
    PLD FTW !!
    (0)

  5. #5
    Player
    Join Date
    Mar 2011
    Location
    Masamune (Wutai)
    Posts
    178
    Troll ass strat. DOH Never need to do hate reset EVER. Have your DOL Rotate red => hate reset => red => hate reset post 20:00.

    There are many more things wrong with this strat.

    For example, no mention of: cleric stance WHM with INT build who is the front line puller to the third line.

    Never do sleep (just once to get the points) lasts like 30 seconds and half the mobs will get awaken by the archers anyways.

    Sheesh, step it up 60K 18min runs all day.
    (0)
    Last edited by Geo; 06-08-2012 at 11:23 PM.

  6. #6
    Player
    Join Date
    Feb 2012
    Posts
    32
    I'd agree with you if my strategy didn't work, but here's why I didn't bother with those things;

    1 - It's too much effort to get 2 WHMs in a pug, let alone one who is geared specifically.

    2 - It's just easier to have 1 person focus on doing the reset, and the sleeping helps, so I can have both at the same time.

    3 - Pugs are almost always retarded, and this is the simplest way to do it that produces results.
    (4)

  7. #7
    Player

    Join Date
    Feb 2012
    Posts
    147
    Quote Originally Posted by Geo View Post
    Troll ass strat. DOH Never need to do hate reset EVER. Have your DOL Rotate red => hate reset => red => hate reset post 20:00.

    There are many more things wrong with this strat.
    This^^

    Also replace your 3rd DoH with a BRD and watch your run times go down (Swift/Balled/Cure/DPS on BoB/ZM)

  8. #8
    Player
    Nix80's Avatar
    Join Date
    May 2012
    Posts
    30
    Character
    Amunaptra Sunamur
    World
    Ragnarok
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Geo View Post
    cleric stance WHM with INT build who is the front line puller to the third line.
    Would you care to elaborate this please?
    I understand the WHM INT build for killing non beastman mobs but what about the front line puller?
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
    Location
    Masamune (Wutai)
    Posts
    178
    Quote Originally Posted by Nix80 View Post
    Would you care to elaborate this please?
    I understand the WHM INT build for killing non beastman mobs but what about the front line puller?
    WHM stands at the front line pops sentinel + rampart aerora, pulls mobs to the third line kites for 5-10secs then pops shroud of saints, wala.

    This will speed your runs up by at least 1-2mins
    (0)

  10. #10
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    issue ive seen with hate reset is that it occupies all the archers so when DoL/DoH are trying to lose agro they cant. We've been having the cart NPC tank the mass of mobs. Its a lot slower ~25mins but seems more reliable /shrug
    (0)
    Last edited by Sigmakan; 06-09-2012 at 12:52 AM.

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