Quote Originally Posted by Midareyukki View Post
Look no further than Island Sanctuary. The devs specifically said "you're not meant to blitz through this, take it slow". What did people do? They blitzed. Then they pikachu-faced that they don't have much to do.

The only thing I dislike at the moment is that IS feels too slow and that the overall rewards are kind of "eh"? Otherwise I'm just going in there when I feel like it, there's cooler stuff in the game to explore. *cough* like Housing *cough*

Alternatively, I will ask if there is any form of longevity in content. And by this I don't mean "within FF14 itself", but rather in MMOs in general. Is it possible to have content in an MMO that's relevant for an entire patch even beyond reaching the primary goal? Where there's more to it than just farming it for currency that gives X rewards? Because the moment you stop caring about those rewards, it stops having longevity, no?
This is spot on. The moment you get your reward, the content start to lose it's interests. The difference here is that some other MMO waste your time for weeks grinding for the reward.

They don't necessarily have better content, they just make you suffer longer to get what you want.

If Island Sanctuary was following the pattern of these MMO, they would have just have halved the XP earned and increase the ressources necessary to upgrade your island. Then it would have lasted you double the time, but it would be a miserable grind.