Agreed. The developers really seem to think the game isn't an MMO for some reason. They claim that they want to keep this going for at least 10 more years, yet where's the content to keep people around? Variant dungeons were cool I guess, but the rewards are lackluster. Beast tribes are literally just a set of chores to do every day. Manderville weapons are good for those who don't have ilv 630 weapons yet, but to get them it's literally just a tomestone grind. (And no, the pre-existing Manderville quests do NOT count as new content just because they're required now) Now I know that a certain crowd of people are going to jump in and say "iT's jUsT a MiNor pAtCh!!!". I will accept this reasoning when the time between major patches is smaller than it is now. If it's been 2 months since the last patch with content, I expect more than daily chores to do. Variant Dungeons are thankfully a decent solution, but I can't see this lasting another 2 months.
There seems to be this weird misconception amongst players that they're meant to be taking breaks for long periods of time. I think they got this idea from when Yoshi P told players that it's ok to take breaks when you're at risk of burning out. A lot of players seem to forget that second part and just latch onto the first half. This is an MMO. We're meant to be playing it a lot and thus paying the subscription fee a lot. MMOs aren't meant to have massive content droughts where you're 'meant to' unsubscribe from the game and play something else. Now when I say this, I should make it clear that there's a difference between forcing you to log in every day to grind for hours on content you HAVE to do like WoW does, and then actually having content to do every day if you WANT to do it. There shouldn't be large periods of time where there's no reason to play the game if I want to. The only reason Yoshi P said that you should take breaks when at risk of burning out was because if you do burn out, you're probably going to quit forever.