Quote Originally Posted by EryxGG View Post

I'm just trying to find a silver lining here, as I'm definitely not a shill. XIV has some serious issues right now, most of which, in my view, stem from this game's content release "framework" or "formula". It has grown entirely stale. They are so fundamentally RIGID on this content formula they've been using since pretty much ARR. The Variant/Criterion Dungeon is the first step in expanding this game's horizons a bit, but it needs to be adjusted and it needs to be tied into the main gear progression pathway as far as I'm concerned. The savage content especially should be. The good news is that the dungeons award tokens, meaning that we can save them now in preparation for further rewards to be added to the vendor. Which needs to happen. TLDR: I really just think CBU3/SE need to start thinking outside the box MORE in terms of the content "formula" this game has relied upon for a decade now.
While I do agree on them trying to think outside the box (and lets be honest this 6.2 has been giving us different ideas for content with IS and now Variant dungeons), but I dont necessarily believe that should come at the expense at a content formula thats been tested again and again to work with both the majority of the community and the health of the game itself. Basically why fix something that isnt broken. There's too many games out there that WISH they had the level of consistency of content release as FFXIV. The best I want for the team is to further polish what they've already established. Variant/Criterion dungeons are very fun and its definitely an idea that breaks the mold of the standard "dungeon" design we've come to expect with the game. I just want to see this get expanded and definitely make it an avenue to be an alternate way of gearing up alt jobs with perhaps being a way to acquire twines/roborants or give out one of those special items for augmenting crafted gear? There's a number of ways they could go for dishing out rewards upon completion.