Quote Originally Posted by hobostew View Post
I think where it stands to be a problem is that in say a puzzle platformer you might run into a puzzle you can't solve because you need something from a different area the general idea is communicated in a much clearer fashion where as here you would expect the puzzle solves to have some in dungeon/visual clues but instead they are tucked away in little notes in a journal. Even worse someone might not have the time or desire to run this more than once or twice any given day and the expectation that you remember what you've tried or haven't over the course of weeks is kind of ridiculous. You also don't know if you got the solve right until you finish clearing the entire thing so you're set to potentially be running the same instance over and over hoping you worked out the correct answer.

I imagine most people will just look up a guide cause at the end of the day ain't nobody got time for that.
The content only got out this week jeez. Here, get some help.