Tried Variant and it was a cool concept with poor execution, I doubt I'll voluntarily keep playing after the 12 paths are done.
Haven't had the chance to try Crit, as I'm trying to organize some friends to do it. The rewards / reward system has deflated the hype that I once had for it, however.

Quote Originally Posted by Skivvy View Post
I'm of the opinion that SE isn't great at creating content that is long-lived as a whole.
It's not that they're bad at it, it's becoming more and more clear that they just don't want to. The scheduled content drops are working wonders for them, they have no incentive to go for long lasting systems. As long as they can hook a certain amount of resubs, they seem fine. Whether they care how/if you're spending your time during said sub is something I wonder about with every passing patch.