I'm happy but also disappointed, the content ive played was great, I love dungeons with pathways, just keep in mind if you group up you might get a route that's undesirable, mind you ive only played the casual dugeons.
The good:
>No role requirements has a good side effect that you can't tank privilege through things, I actually kind of like how hard it hit on my first few runs when I messed up a mech, I generally took a heal/raise as PLD mostly but depending if you got a healer you may wanna free up space for that strong "dot", Generally take a Dot, heal or raise as tank, I love how you can switch classes mid dungeon as well.
>Bosses are actually very fun for a normal fight, I've always liked certain new EW dungeons that have heavy movement and punishing mechs, I'm glad they're willing to be less hand holdy, it's not perfect but I think it's pretty fun
>Replayable, I've had serval runs now and its way more replayable then any old dungeon, its not perfect but it's really good for what it is
The Bad
>Rewards, I'm sorry but the glam rewards I can't say I'm a fan of, mind you if they had some really nice looking sets maybe this would be a positive, I also think savage dungeons should reward something like 625 gear, I mean it's 6.25, at this point I don't think it's a bad idea (maybe it is?) to reward players who might wanna just do harder dungeons, as raids and getting a group that isn't PF can be a bit more annoying, I hope they actually want to push for more of a hardcore dungeon crowd as well... I'm pretty disappointed to say the least with the rewards, I feel like even if they just wanted it to be cosmetic rewards, a few other things they need more variety in rewards If the content is meant to be way harder then ext I really dont see why you can't get some high leveled gear (doesn't and shouldn't have to be bis or on par with savage).
>AOE (In normal) is a joke and a complete waste of time, let it hit harder if you're going to scale dps and healer hp higher it really doesn't matter if you got a tank or not (esp if you can bring var rampart), hopefully next dungeons allow you to pull more or mobs hit harder.
Overall I'm happy they're making some dungeons more fun from even a casual perspective, honestly I feel like having different routes and stuff just makes dungeons so much better, I hope they keep mech heavy combat and fast paced combat, a big problem with a lot of dungeons is they're not just "ez" but they're very boring and don't teach players to avoid mechs well, they should generally actually scale gear better in a lot of dungeons I find because you got such good gear when you normally replay them it becomes a joke compared to min item level where it might be at least a bit engaging to the average player, I just really hope we get some better glam rewards and possibly just better rewards for the savage version I would say a lot of players would be more compelled to play.


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