Page 5 of 22 FirstFirst ... 3 4 5 6 7 15 ... LastLast
Results 41 to 50 of 218
  1. #41
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by dspguy View Post
    Personally, I'd rather see Criterion also have the scaling factor that Variant dungeons have. Even if it meant that certain party combinations were better than others - the fact that they still pigeonhole us into Tank/Healer/DPS/DPS when the Variant version does not - just seems like they can't think outside of the box.
    I disagree. After progging a fresh run, there's value in the variety of jobs.

    This whole set of dungeons is them thinking outside the box. There's finally 4 man content that's legit challenging and no one is excluded.
    (8)

  2. #42
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by dspguy View Post
    Personally, I'd rather see Criterion also have the scaling factor that Variant dungeons have. Even if it meant that certain party combinations were better than others - the fact that they still pigeonhole us into Tank/Healer/DPS/DPS when the Variant version does not - just seems like they can't think outside of the box.
    The trinity is literally the core of MMO's like this. If you don't like that find a different game. The worst thing swtor ever did was remove roles from their flashpoints making them boring as hell. They gave you some room in variants which is why they called it that. Leave the harder content to what makes these kind of games tick.
    (11)

  3. #43
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,223
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    Guessing there criterion versions dont have one or just no1s found it yet be theres apparently a secret in the Variant dungeon.
    (2)

  4. #44
    Player
    hydralus's Avatar
    Join Date
    Jun 2016
    Posts
    1,104
    Character
    Keiho Fukiku
    World
    Balmung
    Main Class
    Warrior Lv 50
    Holy crap getting no-DPS healers is such a detriment. Never going to do a variant dungeon in a group again.
    (4)

  5. #45
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Rewards aside (I wasn't expecting anything ground-breaking tbh), I really liked the Variant Dungeon a lot. It's like they took what was good about CLL, Dalriada and Delubrum Reginae and made something interesting. The bosses are long but aren't -too- long, the mechanics have a bit of variation to them between choices and just exploration-wise it's so well-made.

    Of course, there are a few things I didn't really like.
    - The middle boss needs a bit more to him if that's what we're meant to grind. Otherwise he gets repetitive and tedious fast.
    - It's quite obvious which skills to use between roles. Bozja and Eureka had some really good skills to use. They could honestly have explored that avenue a bit more.
    - LOTS OF MOBS. The mob pulls themselves aren't too bad, what I'm referring to is how there's nothing but mobs and a couple of bosses, at least in the Variant version, with one of them being
    - In the end, this too will be repetitive. I understand Square likely isn't one for "true"* randomness, but this structure still lends well to some randomization. The "randomization" we have is reliant on our choices, but it becomes rather obvious after a while which path we should take.
    I'm not saying to throw away the patterns, but do add one or two random elements to keep the variety going.

    *"true" randomization is almost impossible in videogames. Stuff is calculated from a seed. So it too can be predictable, though it requires exceptional know-how or just plain hacking into the game to know.
    (6)

  6. #46
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    They kind of addressed my main complaint with the game, which was not understanding why dungeons should be the same thing every run. The variant dungeons do have some variations but are still quite limited in that you just pick an option and each one has static content within. I still think there should be some RNG in enemy patterns, not just the same formation of enemies waiting for you every time. Also not a big deal but it's weird behavior for them to just sit there waiting to engage me because Nanamo is still talking. The multiple difficulties of V&C is another positive, gives static groups something else to run together. Rewards still need work because it's mostly stuff you only need one time for your collection then you're done with the content.
    (2)

  7. #47
    Player Deveryn's Avatar
    Join Date
    Aug 2020
    Posts
    2,724
    Character
    Deveryn Ev'liarsh
    World
    Excalibur
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Midareyukki View Post
    Rewards aside (I wasn't expecting anything ground-breaking tbh), I really liked the Variant Dungeon a lot. It's like they took what was good about CLL, Dalriada and Delubrum Reginae and made something interesting. The bosses are long but aren't -too- long, the mechanics have a bit of variation to them between choices and just exploration-wise it's so well-made.

    Of course, there are a few things I didn't really like.
    - The middle boss needs a bit more to him if that's what we're meant to grind. Otherwise he gets repetitive and tedious fast.
    - It's quite obvious which skills to use between roles. Bozja and Eureka had some really good skills to use. They could honestly have explored that avenue a bit more.
    - LOTS OF MOBS. The mob pulls themselves aren't too bad, what I'm referring to is how there's nothing but mobs and a couple of bosses, at least in the Variant version, with one of them being
    - In the end, this too will be repetitive. I understand Square likely isn't one for "true"* randomness, but this structure still lends well to some randomization. The "randomization" we have is reliant on our choices, but it becomes rather obvious after a while which path we should take.
    I'm not saying to throw away the patterns, but do add one or two random elements to keep the variety going.

    *"true" randomization is almost impossible in videogames. Stuff is calculated from a seed. So it too can be predictable, though it requires exceptional know-how or just plain hacking into the game to know.
    Too many skills make it too complicated. You really don't need much more beyond what's presented. Remember variant is supposed to be soloable and people already have enough of a kit at 90.

    One of the worst parts of bozja was actually when people didn't have what was needed. Odds are more in your favor for a smooth run, especially with an all DPS group. At least one person will probabl have raise and one should have heal.

    The lack of mobs is actually a refreshing change. Everything doesn't have to be wall to wall and the criterion pulls (so far) are a nice throwback for me, with roamers and small packs to deal with. It's the right kind of spicy. I feel like I could tolerate doing this via PF and progging through to the savage mode.

    Overall, it feels very chill, but still retaining a level of challenge.
    (2)
    Last edited by Deveryn; 10-19-2022 at 08:38 AM.

  8. #48
    Player SassyAssassin's Avatar
    Join Date
    May 2018
    Location
    Fanow
    Posts
    1,905
    Character
    Cinnabun Arulaq
    World
    Louisoix
    Main Class
    Sage Lv 100
    Quote Originally Posted by SassyAssassin View Post
    I like it because I can do it alone, enjoying the small story, some new furnishings but that’s not useful for those that can’t get a house… I was hoping for some royal weapons but expected too much…
    As for the rat boss? So adorable. I need him. I want to lay on his belly.
    No lifed it, fluffy belly is mine.
    (2)
    Last edited by SassyAssassin; 10-19-2022 at 08:52 AM.

  9. #49
    Player Midareyukki's Avatar
    Join Date
    Oct 2017
    Location
    Bozja
    Posts
    2,580
    Character
    Harun Asubra
    World
    Zodiark
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Deveryn View Post
    Too many skills make it too complicated. You really don't need much more beyond what's presented. Remember variant is supposed to be soloable and people already have enough of a kit at 90.

    One of the worst parts of bozja was actually when people didn't have what was needed. Odds are more in your favor for a smooth run, especially with an all DPS group. At least one person will probabl have raise and one should have heal.

    The lack of mobs is actually a refreshing change. Everything doesn't have to be wall to wall and the criterion pulls (so far) are a nice throwback for me, with roamers and small packs to deal with. It's the right kind of spicy. I feel like I could tolerate doing this via PF and progging through to the savage mode.

    Overall, it feels very chill, but still retaining a level of challenge.
    True. For the sake of keeping it simple and reduce clutter, I understand. It just feels like the options given were too "obvious"? Like, what do we give for more damage? A DoT. And not a damage boost. Not Chainspell which worked for some kits. They went for the bare essentials. But if in the end it was just sacrificing "fun and variety" for security, then I can respect that.

    As for the mobs, it's just that I personally feel like it could do with one pack less x( It just feels a bit uneven with the bosses.
    (2)

  10. #50
    Player
    Skivvy's Avatar
    Join Date
    Jun 2012
    Posts
    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by SassyAssassin View Post
    No lifed it, fluffy belly is mine.
    lol, SAME! It was too adorable to NOT no-life it. >>;;

    Quote Originally Posted by hydralus View Post
    Holy crap getting no-DPS healers is such a detriment. Never going to do a variant dungeon in a group again.
    And a bit curious with the grouping up for this. How quick are runs when you have all 4 people?

    I did all of my runs solo, most of them as a SGE, and each run was pretty much 20 minutes on the dot (minus a few where I derped on bosses). I had tried my RPR and DNC on a couple of runs too, but honestly they didn't feel that much quicker, and I hated the healing skill. With SGE you can just Kardia yourself and then use your oGCD skills if/when you need. Was pretty easy. :X

    Also, do the random groups normally just follow whichever door Nanamo chooses, or do you find they are trying to work towards specific routes? I feel like this could be really annoying to coordinate with randoms unless no one cares which version they get.
    (3)
    Last edited by Skivvy; 10-19-2022 at 09:08 AM.

Page 5 of 22 FirstFirst ... 3 4 5 6 7 15 ... LastLast