Quote Originally Posted by Deveryn View Post
Too many skills make it too complicated. You really don't need much more beyond what's presented. Remember variant is supposed to be soloable and people already have enough of a kit at 90.

One of the worst parts of bozja was actually when people didn't have what was needed. Odds are more in your favor for a smooth run, especially with an all DPS group. At least one person will probabl have raise and one should have heal.

The lack of mobs is actually a refreshing change. Everything doesn't have to be wall to wall and the criterion pulls (so far) are a nice throwback for me, with roamers and small packs to deal with. It's the right kind of spicy. I feel like I could tolerate doing this via PF and progging through to the savage mode.

Overall, it feels very chill, but still retaining a level of challenge.
True. For the sake of keeping it simple and reduce clutter, I understand. It just feels like the options given were too "obvious"? Like, what do we give for more damage? A DoT. And not a damage boost. Not Chainspell which worked for some kits. They went for the bare essentials. But if in the end it was just sacrificing "fun and variety" for security, then I can respect that.

As for the mobs, it's just that I personally feel like it could do with one pack less x( It just feels a bit uneven with the bosses.