They kind of addressed my main complaint with the game, which was not understanding why dungeons should be the same thing every run. The variant dungeons do have some variations but are still quite limited in that you just pick an option and each one has static content within. I still think there should be some RNG in enemy patterns, not just the same formation of enemies waiting for you every time. Also not a big deal but it's weird behavior for them to just sit there waiting to engage me because Nanamo is still talking. The multiple difficulties of V&C is another positive, gives static groups something else to run together. Rewards still need work because it's mostly stuff you only need one time for your collection then you're done with the content.