Yellows are shaped like a coin purse and plain, green are covered in symbols and more cylindrical. There is a clue in the dungeon that tells u how to solve the puzzles, and it tells u what the green bags look like aswell.
Definitely the rewards are not that great, having a gear themed after the dungeon would have been nice, oh well...
I have only done the variant once since and i plan on doing all routes and i have to say i enjoyed it, want to try solo so i can take my time looking at stuff
Paltry rewards. The dungeons are really fun but I feel like they're gonna fade fast purely because there's no GOODIES!
Also yeah those green and yellow orbs aren't distinguishable enough.
And rewards are totally underwhelming, especially if you don't like the one "noir" coat and hat and don't want yet another pair of short plain gloves, plain belted trousers and lace-up shoes. It's really getting excessive at the moment with those, and it looks like we're about to get another lot for All Saints' Wake on top of this, the Enforcer set half-a-patch ago and the Appointed set before that. And the Frontier and Varsity men's outfits not long before. Glamour gear is supposed to be about giving us variety.
It's ridiculous -I've been cycling the same 3 pairs of trousers for like 3 years at this point D:
Did the variant dungeon. Enjoyed it being a bit more "complex" than the route they chose to go with on the normal 4 player duties. Having choices to make which impact enemy groups, path taken, and even some boss mechanics along with different end bosses.
I love Criterion.
Also: my party went in without ever meeting the first boss in Variant mode, so we went in blind and died a ton to figure out basic mechanics. Lmao. It is really fun progging it. We all had a blast.
After doing this a couple more times I think they made the story thing triggers a bit too hard to work out without an obscene number of runs or turning to a guide.
Left Path
#1 Room with Green + Yellow Sacks, take the GREEN SACK in the NE corner on top of the rubble, and the YELLOW SACK in the SE corner on the very small hill of dirt, after clearing the enemies after teleporting, there is a door to the west behind the rubble that you can open before moving ahead. This door won't have a name or be interactable until Nanamo walks up to the gate to leave, do not walk up to Nanamo immediately if you want to open this door first.
#2 Same as #1, but do not open the door
#3 Primary Path, use two of the wrong sacks (don't activate the teleporter) and trigger the puff circles after the door opens
#4 Primary Path, use two of the wrong sacks (don't activate the teleporter) and don't trigger the puff circles after the door opens
That kinda stuff seems really cool on paper but trying to work it out without outside help just seems extremely tedious but at the same time just turning to a guide seems boring.
Clearing the savage version drops a treasure chest that gives 1 manuscript that can be turned for: glam earring or a banner (housing)
or... a bloody single materia X.
Excluding getting a title for savage clear, it is baffling lol
All I want to know is how am I seeing DPS with 98K HP running this thing?
Personally, I'd rather see Criterion also have the scaling factor that Variant dungeons have. Even if it meant that certain party combinations were better than others - the fact that they still pigeonhole us into Tank/Healer/DPS/DPS when the Variant version does not - just seems like they can't think outside of the box.
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