Hello all, everyone here already knows that we want more engaging content, either by increasing healing requirement or giving more things to do (specially dps things). But instead of reworking entire jobs or adding a lot of stuff, I've come with the purpose to increase the level of engagement in a simplistic way. Something that the devs could do easily on a patch. Also without increasing the number of buttons we currently have.
I think WHM is in a good spot right now in that regard so I would leave it as it is. For the rest I would do something like this
For SCH: Just make SCH get a proc of Energy Drain ready (that makes your next ED consume no AF stack) when you spend AF stacks in healing. Every time you use Dissipation (while the buff is active) you can use 1 strong gcd named meltdown or something (dissipation button becomes meltdown for the duration) so you can actually have a burst phase (which is your dissipation) you can pool 3 EDs from AF + 3 EDs from dissipation + that strong gcd would feel good.
For SGE: Every time you heal someone with Kardia you increase your kardia gauge, you can spend 50 of this gauge to use a strong GCD something like Eukrasia phlegma that does damage + leaves a short dot (like 10s or so). Soteria also give +50% the amount of gauge. Rhizomata would give +50 gauge as well. So you would try maximize eukrasia phlegma dot uptime and in raid buffs.
For AST: Every card gives damage as it is now + an extra effect (not related to damage) so bole is like 10% mit, spear is like increased range (single target) (so you could help melee with uptime), ewer is mana (aoe mana), balance is a potent regen (single target), spire is movement speed (single target) and arrow is increased max HP (or give it like an Warden's Paean). Also I think we could have astrodyne giving a buff ( called black hole or something) that your next gravity II will do increased damage (a gain in single target) and require no cast time I think that would be pretty neat.