Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 22

Hybrid View

  1. #1
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,939
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Mithron View Post
    Making more complex healer damage rotations is arguably the #1 priority and issue in this game currently in my opinion. Until healers either actually have to heal more in majority of content or have more complex DPS rotations, it's going to be a role that very few want to do very often.
    I don't think healers need complex DPS rotations, they just need something better then 1 button spam, Healers should likely have something Proc based with a few extra dps buttons then they do now, I think even if you make it simple and fun enough some people who like one button spam will still complain, oh well I guess.

    If you wanted a "complex" rotation on a Healer I think they'd have to make a new healer as it might "ruin" that healer. (to some players...)

    I generally agree though just giving healers somewhat something to do even in casual content (the most played content mind you) would be a good thing.
    (2)

  2. #2
    Player
    NobleWinter's Avatar
    Join Date
    Jul 2017
    Location
    Gridania
    Posts
    814
    Character
    Winter Gem
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    I did the MSQ as Scholar and having played it since A Realm Reborn I can tell you that it hurts even more when you remember the old spells they took away. I have never missed Fey Wind so much. I don't know why they didn't change Selene into the solo play fairy so that you could trade your party heals for a DPS boost when you're alone. All the healers should have a solo stance stance where they become more DPS focused because fates and MSQ battles are hot garbage on a single button DPS healer.
    (7)

  3. #3
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    Quote Originally Posted by NobleWinter View Post
    snip
    Doing Fates on Healer is so bad. Especially when you are trying to do it yourself. In fact, I can say levelling healers is a pretty bad experience. Getting nothing but healing spells as you level just gets in your nerves sometimes. It almost feels like a chore too. Really annoying.
    (6)

  4. #4
    Player
    Darnath's Avatar
    Join Date
    Mar 2019
    Posts
    65
    Character
    Lennath Aoran
    World
    Goblin
    Main Class
    Astrologian Lv 100
    I will agree having just 2 "core" DPS buttons (DoT and "nuke", which I use very loosely especially for AST) is really obnoxious and annoying for when healers are out questing. Soloing the Variant Dungeon as a healer just really brings it out as a sore spot as the NPC with you doesn't do crap but run her mouth. Having a few more DPS buttons for these situations would be great to break the monotony

    But I've said it in another thread, I wish I had the same luck the majority of this forums seem to have in my world of Duty Roulettes.
    Dungeons? Wall to Wall it's chain Benefic II's as unless there's some miraculous tool that lets other healers have to know if the tank is going to self heal I trust a DF tank as far as I could throw my car (aka not at all). I've tried playing like healers here keep saying "Oh, just wait until they're 30% then heal". You know what happens? I get stuck in catchup mode where I'm having to use Lightspeed to get the tank back up to a safe area, especially if it's a DRK (Uncombine C&S and AD and put AD on a 30 sec CD). Dungeon bosses? After the first few days yeah, it's heavy DPS time (besides certain bosses always seem to be a mess *cough* 2nd boss Dead Ends). Trials? Depends on the trial. Some I swear the tanks are out of paper and when Rampart/Sentinel(or equiv) are down my HoT seems to do jack and I gotta alternate between a Malific and a Benefic on the tank. Same with Normal Raids. alliance, always get that first timer or joker who just doesn't seem to care what eats mechanics that will usually kill after 2 failed mechs and (again since we're not psychic can't tell if it's the first or second) I feel bad not topping them back up over and over until the stacks are too much
    (1)

  5. #5
    Player
    Kansene's Avatar
    Join Date
    Dec 2021
    Posts
    281
    Character
    Rajeko Thunderbright
    World
    Lich
    Main Class
    Scholar Lv 98
    I'll be fine with more dps buttons if they get rid of some of the heal button bloat and redistribute their effects among the other abilities. My SCH UI is already full to bursting.

    EDIT: Or they could expand the existing buttons, like giving deployment tactics 2 charges and the ability to spread biolysis (it already does this in pvp), make holy and Heavenly Star spread a DoT, make glare/broil/malefic a 1-button 123 combo, or maybe glare could rng proc into a big more impressive glare etc etc.
    (0)
    Last edited by Kansene; 10-20-2022 at 06:25 PM.

  6. #6
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    The only thing I'm firmly against are combos.
    Because I think 123 ad nauseum is just as boring as 111 as there is no choice, no real interaction, nothing. It's just a fixed "press this after that" and that's it. 123 combos are boring, baseline filler spammers that just take up several buttons while offering minimal engagement.
    If we're talking about braching combos with real choice and different benefits, then I can get behind the idea but they would require more like 4-5 additional buttons to feel engaging.

    I think for healers it would be better to go for a more dynamic approach with procs, charges, modifications, maybe also gauges and temporary buffs that are naturally misaligned with the stupid 2min bursts so it doesn't end up as "keep everything for 2min burst, push all buttons at once, back into your 1111 corner".
    It's also better for the more dynamic nature of healer gameplay that heavily depends on the party you're in. They could consolidate a lot of skills and simply give the merged version charges and adjust the cooldown which would also lead to an additional form of skill expression by trying to use every single charge for double benefit. We only have few examples of that with Holos, Earthly Galaxy and Assize where you can try to plan your oGCDs in a way that it doesn't waste the healing from them without delaying or wasting the mit/ shield.
    (7)

  7. #7
    Player
    fulminating's Avatar
    Join Date
    Apr 2022
    Posts
    1,181
    Character
    Wind-up Everyone
    World
    Zodiark
    Main Class
    Arcanist Lv 52
    I'd like to see holy reduce assize's cooldown by 5s, bane spread biolysis, chain, miasma and any other party-caused debuffs at 60% potency across the board, fey union redesign to be a mark on the target rather than tether and not lock out other faerie buttons. Ast could get hw celestial opposition back, maybe a 121212 summoner-phoenix style glare rotation? Sage should probably just lean into dark arts spam a bit harder. Maybe nuke lucid dreaming too and free up a slot in role actions for cleric stance/largesse/something interesting.

    I think specifically damaging gcds having guaranteed procs could be a good way to go, if only to help tie the two halves of the kit together more and help deter curebots. Even if a holy/cure2/holy/cure2 trend comes out of it, that's still better than cure1/cure2.
    (0)

  8. #8
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,296
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Imagine you're a big bad, and your opponent summons allies from between worlds. And no matter what you do to them, they just can't seem to die. Their wounds heal. Their torn flesh regenerates. And they're bending light in such a way that it causes you physical agony.
    This is how I coped with playing WHM through the MSQ. But the actual gameplay element did not match up with the fantasy of it at all, you're right. At the end of the day, you're doing the most boring setup of all time, and often feel like you don't belong in cutscenes. I switched to a dps job for endwalker and it felt right in a lot of ways.
    (3)

  9. #9
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,369
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Avoidy View Post
    Imagine you're a big bad, and your opponent summons allies from between worlds. And no matter what you do to them, they just can't seem to die. Their wounds heal. Their torn flesh regenerates. And they're bending light in such a way that it causes you physical agony.
    exactly why some people miss the elemental theme of WHM, we went from (imo) 'crush enemy under masses of earth, tear their flesh with biting windstorms, and pummel them with incredible water pressure' to 'twinkly light go brrrr, with other twinkly light going brrr over 30s'. even then though, we are able to see the orange aoes on the floor because we see the enemy's 'tell' of where they're about to strike, due to our combat proficiency. So then, if others can interpret these 'tells', such as the trust squad, how on earth do the enemies not see through our strategy as a healer of 'well i threw a rock at them, now its time to throw an identical rock at them another 6 times in a row, surely they wont see that coming!'
    (6)

  10. #10
    Player
    NotACapitalist's Avatar
    Join Date
    Jan 2022
    Posts
    13
    Character
    Capitalist Boris
    World
    Gungnir
    Main Class
    Rogue Lv 90
    This is why I never went with healers on MSQ. Only pressing 1 button for most casual content and hope you don't fall asleep or have a second screen to watch/read something. And there is no enrage so it's fine even if one tank is left standing, healing is also very potent that you only do it every 30-60 sec or so.

    Played WHM from ARR to HW on 2021, found out other roles are way more fun
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast