There are many ways to do it, it doesn't have to be through raid nor pillage, I understand the hesitation but even the expedition from limsa they are said to have trade those good with Eorezea material to the Mamool Ja of the New World.
Your 'solution' is purely narrative justification (and a bad one at that), while ignoring the myriad other forks of the problem. In fact, I'd argue that narrative justification is the only thing it doesn't need help with.it is not impossible though, a way that I see possible would be the New World which we don't know how much inhabited is, we could have our current factions (Limsa Thanalan Gridania Ala mhigo Doma and Garlemald) trying to explore it since it's rich on ceruleum and other vegetables good and we could choose to ally to any of the nations exploring it, this could also lead to a very interactive story where you could help certain nations to conquer some specific areas of the New World.
FFXIV just straight-up is not a game designed for factions more involved than the grand companies, on any level. Your pitch just doesn't function for the way FFXIV structures story or content, you're requesting an entirely different game. ...or possibly just a Frontlines map with extra preamble, which I'd dislike for other reasons, all of Frontlines' maps are terrible designs for a terrible game mode.
You need to work on your media literacy. FFXIV literally starts as a game with a profoundly anti-colonialist message and maintains it, to introduce a narrative like this would genuinely go against everything the game has tried to say up to and through Endwalker.
Also, read up on Britain colonizing the Americas. I'm sure it'll be elucidating.
Last edited by Videra; 10-26-2022 at 08:57 PM.
Factions work best when the game is designed around the concept from the outset. Warcraft had about a 10 year history of Horde vs. Alliance going into World of Warcraft, and its greatest strengths revolved around PvP. The downsides are that you splinter the playerbase, and most servers end up becoming completely skewed to one faction or the other in the long run. In addition, you see a gradual trend towards having less and less unique 'faction' content and more cases of here are your starting zones, now head off into the exact same expansion as the other team. It's a waste of resources to create completely different games for each faction each time.
Various games have tried to employ a similar concept when their associated franchises have an intrinsic faction split (Warhammer, Star Wars, etc.) but it generally plays out the same. And Warcraft itself has ultimately opted for a collaborative approach to allow more players to play with each other regardless of faction. Which makes sense, as MMOs live or die based off of community.
The problem with introducing in post hoc factions is that they unfortunately end up being more cosmetic than anything else, because MMOs don't allow much room for diverging plotlines. The aptly titled Guild Wars Factions was a good example of this.
If you're looking for a diplomacy/kingdom management mini-game, I'm sure they could create one around the ragtag bunch of voidsent hanging out in Zero's domain. Broker deals with more powerful voidsent and build the power of your domain. But even in cases like that there's bound to be an optimal strategy, and there's a risk that everyone's optimized domain is going to turn out the same.
It's not as if the game hasn't completely thrown its themes out the window before, Endwalker itself being a prime example of that. If nothing, else his idea would help bring something interesting to the New World which as of now doesn't have many compelling things going on for it.You need to work on your media literacy. FFXIV literally starts as a game with a profoundly anti-colonialist message and maintains it, to introduce a narrative like this would genuinely go against everything the game has tried to say up to and through Endwalker.
Also, read up on Britain colonizing the Americas. I'm sure it'll be elucidating.
Авейонд-сны
The most jarring moment of the game clashing with it's own theme for me was in Stormblood.It's not as if the game hasn't completely thrown its themes out the window before, Endwalker itself being a prime example of that. If nothing, else his idea would help bring something interesting to the New World which as of now doesn't have many compelling things going on for it.
The MSQ is all about ending the tyranny of unfair governments by helping revolutionary armies. And then there's the lvl 60 to 70 samurai questline where we help the police fight against a man wanting to start a revolution against the clearly corrupt Hingashi government.
Of course there's some differences between the MSQ and the job quests, like the oppressors being the actual government instead of invading forces. Or Ugetsu killing around lords and people getting in his way like the police.
But the thing is, he was justified, the lords killed his family and oppressed the people. Things the garleans did in the MSQ that warranted a revolution.
But instead we work with the police to protect this clearly corrupted government.
It felt so at odds with freeing Doma and Ala Mhigo from their oppressors and then denying the same to Hingashi.
I would rather not have help the government in the first place.
I feel as though that was part of the point of those quests. To make you wonder who's in the right. Neither side is good. It's also a huge nod to what was happening and how people felt and acted around the beginning of the Meji Era of Japan. Where yes there's corrupt officials and there should be a way to deal with said officials, but you also can't have people going around trying to kill or killing people. As that just causes a different set of problems.The most jarring moment of the game clashing with it's own theme for me was in Stormblood.
The MSQ is all about ending the tyranny of unfair governments by helping revolutionary armies. And then there's the lvl 60 to 70 samurai questline where we help the police fight against a man wanting to start a revolution against the clearly corrupt Hingashi government.
Of course there's some differences between the MSQ and the job quests, like the oppressors being the actual government instead of invading forces. Or Ugetsu killing around lords and people getting in his way like the police.
But the thing is, he was justified, the lords killed his family and oppressed the people. Things the garleans did in the MSQ that warranted a revolution.
But instead we work with the police to protect this clearly corrupted government.
It felt so at odds with freeing Doma and Ala Mhigo from their oppressors and then denying the same to Hingashi.
I would rather not have help the government in the first place.
Your 'solution' is purely narrative justification (and a bad one at that), while ignoring the myriad other forks of the problem. In fact, I'd argue that narrative justification is the only thing it doesn't need help with.
FFXIV just straight-up is not a game designed for factions more involved than the grand companies, on any level. Your pitch just doesn't function for the way FFXIV structures story or content, you're requesting an entirely different game. ...or possibly just a Frontlines map with extra preamble, which I'd dislike for other reasons, all of Frontlines' maps are terrible designs for a terrible game mode.
Hey, I live in a colonized country (Brazil), I know A LOT, about the horrors of colonialism but hey, this is just a game. these are fake worlds into fake factions.You need to work on your media literacy. FFXIV literally starts as a game with a profoundly anti-colonialist message and maintains it, to introduce a narrative like this would genuinely go against everything the game has tried to say up to and through Endwalker.
Also, read up on Britain colonizing the Americas. I'm sure it'll be elucidating.
People pretend like Doma isn't a Feudalism just because Hien is pretty (and I love him but doesn't change the fact he is nobility) or that all three base nations are stupidly xenophobic by nature. but feel free to bat an eye to that just because I made an suggestion into this fake lore.
Pretty sure Hingashi is pre Meji era so Ugetsu is trying to kick that off and we end up on the side basically saying "We don't need a revloution we can fix it without that." They can't but that's a whole other issue.I feel as though that was part of the point of those quests. To make you wonder who's in the right. Neither side is good. It's also a huge nod to what was happening and how people felt and acted around the beginning of the Meji Era of Japan. Where yes there's corrupt officials and there should be a way to deal with said officials, but you also can't have people going around trying to kill or killing people. As that just causes a different set of problems.
I'm not so sure as Hingashi at least with the history we do have about it seems to have had its Tokugawa period. That and at the start of the Meiji there was a lot of corruption and oppression still left over. That and it is hard to ignore the guns the few times we see them in the surrounding area. Either way trying to kill and or killing officials even if they're corrupt isn't the way to go about it.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.