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  1. #11
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Something can work "as intended" and still be used unfairly. It would be easy to just remove the Cover effect when someone is taking a point, like how using a skill makes you lose the effect of Guard.

    It's also a problem when I see my teammates say "we're losing, I'll switch to PLD and someone can come with me to cheese it" in order to force a win.
    (2)

  2. #12
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Doozer View Post
    Something can work "as intended" and still be used unfairly. It would be easy to just remove the Cover effect when someone is taking a point, like how using a skill makes you lose the effect of Guard.

    It's also a problem when I see my teammates say "we're losing, I'll switch to PLD and someone can come with me to cheese it" in order to force a win.
    Then I suppose Christmas came early for you because that is exactly what they did.

    PvP

    In certain PvP duties, it was possible for players to interact with and take control of certain devices with little risk via the effect of Guardian used by a paladin. As this was an unintended use of the action, Guardian will no longer have an effect on targets interacting with an object.
    Cover interaction is changed. See ya all in the "Reduce the largescale pvp damage reduction" soon my friends.
    (1)

  3. #13
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Then I suppose Christmas came early for you because that is exactly what they did.

    Cover interaction is changed. See ya all in the "Reduce the largescale pvp damage reduction" soon my friends.
    I just saw that and came here to mention it. I'm happy about it. Now people have to actually be strategic in the game instead of "hit two buttons and I get the point and no one can stop me". Get good, I guess.
    (1)

  4. #14
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Doozer View Post
    I just saw that and came here to mention it. I'm happy about it. Now people have to actually be strategic in the game instead of "hit two buttons and I get the point and no one can stop me". Get good, I guess.
    Honestly it was overdue, no matter how working-as-intended-yet-unintended it was.

    I still have my personal beef with Cover/Guardian though, like I don't get how they have learned nothing in two expansions of repeatedly adding Cover.

    Cover denying kills on people who should rightfully have died for playing like an idiot overextending has been a problem since the first Stormblood iteration.

    It took them years to figure that Intervention is more healthy and provides proactive gameplay. Now they do the same BS over again.
    (1)

  5. #15
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Honestly it was overdue, no matter how working-as-intended-yet-unintended it was.

    I still have my personal beef with Cover/Guardian though, like I don't get how they have learned nothing in two expansions of repeatedly adding Cover.

    Cover denying kills on people who should rightfully have died for playing like an idiot overextending has been a problem since the first Stormblood iteration.

    It took them years to figure that Intervention is more healthy and provides proactive gameplay. Now they do the same BS over again.
    Perhaps next they can alter how Cover/Guardian works in PvP and instead of just protecting the person for 6/10 seconds, it can be like a tethered barrier, so once the player takes x% of their target's max HP worth of damage, the cover breaks and they're vulnerable again. I don't know. I don't design games. As long as it isn't just "this person is invincible for 6/10 seconds". And something that doesn't let them use Cover while also using Guard or any other invuln. It's too cheesable.
    (0)

  6. #16
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Doozer View Post
    Perhaps next they can alter how Cover/Guardian works in PvP and instead of just protecting the person for 6/10 seconds, it can be like a tethered barrier, so once the player takes x% of their target's max HP worth of damage, the cover breaks and they're vulnerable again. I don't know. I don't design games. As long as it isn't just "this person is invincible for 6/10 seconds". And something that doesn't let them use Cover while also using Guard or any other invuln. It's too cheesable.
    Intervention | Ability
    Cast: Instant
    Recast: 25s
    Effect: Grants Intervention to party member, reducing damage by x% (between 10 and 40% depending on other ideas to add here)
    Duration: 8s

    Adjustments can be made, but this is a generic template that has been used before and was considered strong and viable without being broken.
    (0)

  7. #17
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Intervention | Ability
    Cast: Instant
    Recast: 25s
    Effect: Grants Intervention to party member, reducing damage by x% (between 10 and 40% depending on other ideas to add here)
    Duration: 8s

    Adjustments can be made, but this is a generic template that has been used before and was considered strong and viable without being broken.
    That seems fine to me. Something that just gives heavy mit to another player can turn the tide but not guaranteed if the player it was given to squanders it.
    (0)

  8. #18
    Player
    UnrealTai's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    366
    Character
    Laernu Tairos
    World
    Maduin
    Main Class
    Ninja Lv 90
    I figured it was coming nov not today but either way Im sure plenty will be happy, we both laughed and said …finally …reading that note today.

    If I had to pick Id rather fight 8 man statics (again) then deal with this exploit anymore, say gbyeeeeee
    (1)

  9. #19
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    FFXIV where a critical bugfix takes like 2 months
    (0)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  10. #20
    Player
    Karasio's Avatar
    Join Date
    Nov 2019
    Location
    Gridania
    Posts
    191
    Character
    Silver Faye
    World
    Louisoix
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by BRVV View Post
    FFXIV where a critical bugfix takes like 2 months
    The first post in the longest standing English thread about it was posted 4 months ago actually :^)
    (0)

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