I just saw that and came here to mention it. I'm happy about it. Now people have to actually be strategic in the game instead of "hit two buttons and I get the point and no one can stop me". Get good, I guess.
Honestly it was overdue, no matter how working-as-intended-yet-unintended it was.
I still have my personal beef with Cover/Guardian though, like I don't get how they have learned nothing in two expansions of repeatedly adding Cover.
Cover denying kills on people who should rightfully have died for playing like an idiot overextending has been a problem since the first Stormblood iteration.
It took them years to figure that Intervention is more healthy and provides proactive gameplay. Now they do the same BS over again.
Perhaps next they can alter how Cover/Guardian works in PvP and instead of just protecting the person for 6/10 seconds, it can be like a tethered barrier, so once the player takes x% of their target's max HP worth of damage, the cover breaks and they're vulnerable again. I don't know. I don't design games. As long as it isn't just "this person is invincible for 6/10 seconds". And something that doesn't let them use Cover while also using Guard or any other invuln. It's too cheesable.Honestly it was overdue, no matter how working-as-intended-yet-unintended it was.
I still have my personal beef with Cover/Guardian though, like I don't get how they have learned nothing in two expansions of repeatedly adding Cover.
Cover denying kills on people who should rightfully have died for playing like an idiot overextending has been a problem since the first Stormblood iteration.
It took them years to figure that Intervention is more healthy and provides proactive gameplay. Now they do the same BS over again.
Intervention | AbilityPerhaps next they can alter how Cover/Guardian works in PvP and instead of just protecting the person for 6/10 seconds, it can be like a tethered barrier, so once the player takes x% of their target's max HP worth of damage, the cover breaks and they're vulnerable again. I don't know. I don't design games. As long as it isn't just "this person is invincible for 6/10 seconds". And something that doesn't let them use Cover while also using Guard or any other invuln. It's too cheesable.
Cast: Instant
Recast: 25s
Effect: Grants Intervention to party member, reducing damage by x% (between 10 and 40% depending on other ideas to add here)
Duration: 8s
Adjustments can be made, but this is a generic template that has been used before and was considered strong and viable without being broken.
That seems fine to me. Something that just gives heavy mit to another player can turn the tide but not guaranteed if the player it was given to squanders it.Intervention | Ability
Cast: Instant
Recast: 25s
Effect: Grants Intervention to party member, reducing damage by x% (between 10 and 40% depending on other ideas to add here)
Duration: 8s
Adjustments can be made, but this is a generic template that has been used before and was considered strong and viable without being broken.
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