Results 1 to 10 of 26

Hybrid View

  1. #1
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Then I suppose Christmas came early for you because that is exactly what they did.

    Cover interaction is changed. See ya all in the "Reduce the largescale pvp damage reduction" soon my friends.
    I just saw that and came here to mention it. I'm happy about it. Now people have to actually be strategic in the game instead of "hit two buttons and I get the point and no one can stop me". Get good, I guess.
    (1)

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Doozer View Post
    I just saw that and came here to mention it. I'm happy about it. Now people have to actually be strategic in the game instead of "hit two buttons and I get the point and no one can stop me". Get good, I guess.
    Honestly it was overdue, no matter how working-as-intended-yet-unintended it was.

    I still have my personal beef with Cover/Guardian though, like I don't get how they have learned nothing in two expansions of repeatedly adding Cover.

    Cover denying kills on people who should rightfully have died for playing like an idiot overextending has been a problem since the first Stormblood iteration.

    It took them years to figure that Intervention is more healthy and provides proactive gameplay. Now they do the same BS over again.
    (1)

  3. #3
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Honestly it was overdue, no matter how working-as-intended-yet-unintended it was.

    I still have my personal beef with Cover/Guardian though, like I don't get how they have learned nothing in two expansions of repeatedly adding Cover.

    Cover denying kills on people who should rightfully have died for playing like an idiot overextending has been a problem since the first Stormblood iteration.

    It took them years to figure that Intervention is more healthy and provides proactive gameplay. Now they do the same BS over again.
    Perhaps next they can alter how Cover/Guardian works in PvP and instead of just protecting the person for 6/10 seconds, it can be like a tethered barrier, so once the player takes x% of their target's max HP worth of damage, the cover breaks and they're vulnerable again. I don't know. I don't design games. As long as it isn't just "this person is invincible for 6/10 seconds". And something that doesn't let them use Cover while also using Guard or any other invuln. It's too cheesable.
    (0)

  4. #4
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,576
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Doozer View Post
    Perhaps next they can alter how Cover/Guardian works in PvP and instead of just protecting the person for 6/10 seconds, it can be like a tethered barrier, so once the player takes x% of their target's max HP worth of damage, the cover breaks and they're vulnerable again. I don't know. I don't design games. As long as it isn't just "this person is invincible for 6/10 seconds". And something that doesn't let them use Cover while also using Guard or any other invuln. It's too cheesable.
    Intervention | Ability
    Cast: Instant
    Recast: 25s
    Effect: Grants Intervention to party member, reducing damage by x% (between 10 and 40% depending on other ideas to add here)
    Duration: 8s

    Adjustments can be made, but this is a generic template that has been used before and was considered strong and viable without being broken.
    (0)

  5. #5
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    Quote Originally Posted by Reinhardt_Azureheim View Post
    Intervention | Ability
    Cast: Instant
    Recast: 25s
    Effect: Grants Intervention to party member, reducing damage by x% (between 10 and 40% depending on other ideas to add here)
    Duration: 8s

    Adjustments can be made, but this is a generic template that has been used before and was considered strong and viable without being broken.
    That seems fine to me. Something that just gives heavy mit to another player can turn the tide but not guaranteed if the player it was given to squanders it.
    (0)