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  1. #1
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,484
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    tooltips do not explain how wall to wall pulls work.

    Tooltips do not explain how to differentiate between magical and physical attacks. Example. P1S the bosses aoes are physical damage not magical.

    Tooltips do not explain how mitigation works or how it stacks.

    Tooltips often do not explain how abilites interact with other abilities of the same class or other classes.

    Some tooltips are misleading. Example: Before DRK QOL in 6.1 Bloodweapon duration stated 10s when it was actually 9s

    It is extremely important to read tooltips but they do not explain the whole story and even with some players playing content they wont understand until other players explain it to them. However the same time FFXIV has many job changes yearly including tooltips so its hard for them to develop a hall of intermediate or something that can assist players because it would require constant upkeep.
    (19)

  2. #2
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Derio View Post
    tooltips do not explain how wall to wall pulls work.

    Tooltips do not explain how to differentiate between magical and physical attacks. Example. P1S the bosses aoes are physical damage not magical.

    Tooltips do not explain how mitigation works or how it stacks.

    Tooltips often do not explain how abilites interact with other abilities of the same class or other classes.

    Some tooltips are misleading. Example: Before DRK QOL in 6.1 Bloodweapon duration stated 10s when it was actually 9s

    It is extremely important to read tooltips but they do not explain the whole story and even with some players playing content they wont understand until other players explain it to them. However the same time FFXIV has many job changes yearly including tooltips so its hard for them to develop a hall of intermediate or something that can assist players because it would require constant upkeep.
    Say it louder for the people in the back.
    (7)

  3. #3
    Player
    Tiramu's Avatar
    Join Date
    Sep 2022
    Location
    Limsa, allied to Gridania
    Posts
    287
    Character
    Tira Mu
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Derio View Post
    tooltips do not explain how wall to wall pulls work.

    Tooltips do not explain how to differentiate between magical and physical attacks. Example. P1S the bosses aoes are physical damage not magical.

    Tooltips do not explain how mitigation works or how it stacks.

    Tooltips often do not explain how abilites interact with other abilities of the same class or other classes.

    Some tooltips are misleading. Example: Before DRK QOL in 6.1 Bloodweapon duration stated 10s when it was actually 9s

    It is extremely important to read tooltips but they do not explain the whole story and even with some players playing content they wont understand until other players explain it to them. However the same time FFXIV has many job changes yearly including tooltips so its hard for them to develop a hall of intermediate or something that can assist players because it would require constant upkeep.
    Tooltips encourage WHM's to use cure 1. One of the SMN abilities made no sense and I had to ask in my FC what the heck it does.
    (0)
    Last edited by Tiramu; 10-18-2022 at 11:16 PM.
    WHM / BLM / SMN / NIN/ DNC / Omnicrafter and Gatherer

  4. #4
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Tiramu View Post
    Tooltips encourage WHM's to use cure 1.
    Only if you don't think about what it is you're doing. A 1 in 7 chance shouldn't be attractive, especially given how most dungeon runs go.
    (0)