Quote Originally Posted by Elfidan View Post
Yes color change because when I'm focusing three people and the faint marker for drg blends with the crystals ambient glow effect I'd like to know if it's friend or foe rather than guess and hope. You can't always depend on getting to limit break inside your burst window. The real power comes from having the enemy team grouped up which by the way is a gimmick Karasio. Again role lock issues you cannot and will not have a synergy partner most of the time. You're leaning very heavily on the ifs and buts of everything going perfectly instead of the average.
In midcore to high-end gameplay, I think the main usage of DRG's LB shifts from "nuke clueless noobies" to "zone control via damage threat." It's a common tactic in various PvP games.
For example, Dva's nuke in Overwatch instakills anyone who isn't a tank with a defense buff. In reality, you're not supposed to be getting hit by it in the first place because she yells out a voiceline and it takes a while for it to explode. Moving behind a wall or a shield is the basic counterplay behind it. However, there's counterplay against that counterplay. Dva without her mech can't do much, but she already gains zone control because of the threat of getting instakilled. A teammate can also stun Rein's shield, Sombra can use her ult in unison, Lucio can boop someone hiding to the nuke, etc.

DRG also has that tactic; if there's a teamfight inside the payload, DRG's LB basically says "If you don't go away, you DIE." The counterplay is to either go away or use Guard to keep contesting the payload. If you go away, you lose zone control and DRG's team gets to keep pushing. If you use Guard, you're vulnerable to getting bursted in the next 30s.

And anyways, I don't think you can adjust the LB without completely changing it. Adding CC to it won't fix the fact that you can just run away from it. Increasing the speed to catch up with people running away also sounds silly broken and the damage will have to be nerfed to the point of obsolete.