Good lord dude, sure you have a point but don't be rude about it.BRD would literally be trash without their silence...They are barely viable as it is and they absolutely do not have solid damage as they are entirely reliant on the team. They have an "ok" burst phase that's only viable BECAUSE of silent. Locking you out of being able to use CD's and forcing you to burn purify is the entire point of CC. Learn how to pvp.
But you also cannot deny that there needs to be diminishing returns on CC, being CCed repeatedly by 24 or 8 people is freaking annoying and no amount of purify will actually help you in that case.
DR isn't going to save you from a zerg of players since you're going to be dead before it matters anyways. I also just don't care about frontlines at all. Its barely pvp.
Its gonna make it alot harder for them to keep you pinned with the sheer amount of people stunning you, Diminishing returns will at least give you a slim chance instead of a "Welp guess ill just tab out while my character gets defeat RPed by 24 people." also if you don't care about frontlines, why are you even in this thread?
BRD's silence is a giant bright purple spinning cloud with a pretty noticeable silence sound effect. Not sure how you could miss it and brds bind is repelling shot which requires you to be in melee range.Big issue I have with bard is the lack of a proper visual cue for silence. Other CC effects are very visible and audible, namely stun. But silence just sorta happens. Annoying. Also hate how it just locks you out of doing ANYTHING. No OGCDs, nothing. Side note, doesn't bard have a bind as well?
Anyways, diminishing returns would be a very welcome addition since some braniac on the balance team thought it would be a good idea to have almost every fucking job have some form of CC, and god knows their netcode isn't good enough for purify to help in any meaningful way. Gut at least half the hard CC from PvP and let the support jobs really stand out, give them an actual purpose other jobs can't fill but way better lmao. Cause like, why would you ever play bard when you can play red mage? You get the same silence, but also a much more impactful LB, stronger kit, etc etc.
I'm not against the idea of DR btw. I was just making a sly comment that if a zerg is jumping you DR isn't going to save you. Frontlines is kind of a joke and I rarely have more than 1 death and that death will usually be me not paying attention and not backing off so I just get dunked on by the zerg.
A chance from what? If you're getting jumped by 8+ players you're dead unless you're playing ninja.Its gonna make it alot harder for them to keep you pinned with the sheer amount of people stunning you, Diminishing returns will at least give you a slim chance instead of a "Welp guess ill just tab out while my character gets defeat RPed by 24 people." also if you don't care about frontlines, why are you even in this thread?
lmao you obviously don't know how to use dragoons kit, maybe you should learn how to pvp instead?BRD's silence is a giant bright purple spinning cloud with a pretty noticeable silence sound effect. Not sure how you could miss it and brds bind is repelling shot which requires you to be in melee range.
I'm not against the idea of DR btw. I was just making a sly comment that if a zerg is jumping you DR isn't going to save you. Frontlines is kind of a joke and I rarely have more than 1 death and that death will usually be me not paying attention and not backing off so I just get dunked on by the zerg.
A chance from what? If you're getting jumped by 8+ players you're dead unless you're playing ninja.

I'm a melee player lmao, in case you haven't noticed from my copious posts about dragoon being kinda shit in comparison to other melee. And like I literally stated above, I don't look at my character most of the time. Camera zoomed out.
Backflipping isn't going to save you from 10+ people dog piling you.
In what way is dragoon shit? Dragoon is FAR from shit.

Great damage, no way to exert meaningful pressure alone since everyone will just walk away from you and the bind/heavy removal is tied to the strongest hit in your kit. I main dragoon lmao, but it's not hard to see why it's comparatively not that good. It's the most balanced job out there, but when most jobs have two or more ways of applying hard CC, being balanced isn't enough. I love the assassin kinda playstyle but it's kinda shit watching a bard walk away because repelling shot has a 15s cooldown while purify has a 30s![]()
Top player on Light only plays DRG and has almost 1k point lead to next player. DRG is definately not weak.
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