Quote Originally Posted by Deveryn View Post
If people can get tome gear any faster, it absolutely invalidates crafted gear in the long term, especially when upgrading becomes an option. Taking the extreme of having no cap on tomes, you have no reason to even consider crafting at the start of a new raid cycle.
"Invalidate" implies that crafted gear serves no purpose when that is absolutely untrue. Again, you have the entire beginning of savage in which people race to gear up for week 1 clears. Then even if you do have a faster way to gain resources, you would still likely gear up additional jobs when possible. And I didn't say there should be no tomestone cap immediately. This was my suggestion earlier:

Quote Originally Posted by ty_taurus View Post
Tomestone Adjustment:
- The new tomestone currency is released during the even-numbered patch with a cap of 450.
- After 4 weeks, the cap is increased to 600
- After 2 more weeks, the cap is increased to 800
- The cap is removed at the launch of the odd-numbered patch.

Savage Book Adjustment:
- Tier 1 Books - Accessories - 4 Books are required for your first purchase. All other purchases require 2 Books.
- Tier 2 Books - Hat/Hands/Feet/Coating - 4 Books are required for your first purchase. All other purchases require 2 Books.
- Tier 3 Books - Pants/Coating/Twine - 6 Books are required for your first purchase. 4 Books are required for your second purchase. All other purchases require 2 Books.
- Tier 4 Books - Weapon/Torso - 6 Books are required for your first purchase. 4 Books are required for your second purchase. All other purchases require 2 Books.
You would still have an early bar of entry, it would just decrease over time allowing you to gear up multiple jobs much faster while still asking for an entry amount of effort. Explain to me how this system would invalidate crafted gear.